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_zm_clone.gsc File Reference

Go to the source code of this file.

Functions

function clone_actor_animate (animtype)
 
function clone_animate (animtype)
 
function clone_damage_func (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex)
 
function clone_give_weapon (weapon)
 
function clone_mover_animate (animtype)
 
function spawn_player_clone (player, origin, forceweapon, forcemodel)
 

Function Documentation

◆ clone_actor_animate()

function clone_actor_animate ( animtype  )

Definition at line 133 of file _zm_clone.gsc.

Referenced by clone_animate().

◆ clone_animate()

function clone_animate ( animtype  )

Definition at line 118 of file _zm_clone.gsc.

References clone_actor_animate(), and clone_mover_animate().

Referenced by player_throw_cymbal_monkey().

◆ clone_damage_func()

function clone_damage_func ( eInflictor  ,
eAttacker  ,
iDamage  ,
iDFlags  ,
sMeansOfDeath  ,
weapon  ,
vPoint  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
boneIndex   
)

Definition at line 91 of file _zm_clone.gsc.

References is_weapon_upgraded().

Referenced by spawn_player_clone().

◆ clone_give_weapon()

function clone_give_weapon ( weapon  )

Definition at line 106 of file _zm_clone.gsc.

◆ clone_mover_animate()

function clone_mover_animate ( animtype  )

Definition at line 157 of file _zm_clone.gsc.

Referenced by clone_animate().

◆ spawn_player_clone()

function spawn_player_clone ( player  ,
origin  ,
forceweapon  ,
forcemodel   
)

Definition at line 17 of file _zm_clone.gsc.

References clone_damage_func(), and spawn().