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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | clone_actor_animate (animtype) |
function | clone_animate (animtype) |
function | clone_damage_func (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex) |
function | clone_give_weapon (weapon) |
function | clone_mover_animate (animtype) |
function | spawn_player_clone (player, origin, forceweapon, forcemodel) |
function clone_actor_animate | ( | animtype | ) |
Definition at line 133 of file _zm_clone.gsc.
Referenced by clone_animate().
function clone_animate | ( | animtype | ) |
Definition at line 118 of file _zm_clone.gsc.
References clone_actor_animate(), and clone_mover_animate().
Referenced by player_throw_cymbal_monkey().
function clone_damage_func | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | |||
) |
Definition at line 91 of file _zm_clone.gsc.
References is_weapon_upgraded().
Referenced by spawn_player_clone().
function clone_give_weapon | ( | weapon | ) |
Definition at line 106 of file _zm_clone.gsc.
function clone_mover_animate | ( | animtype | ) |
Definition at line 157 of file _zm_clone.gsc.
Referenced by clone_animate().
function spawn_player_clone | ( | player | , |
origin | , | ||
forceweapon | , | ||
forcemodel | |||
) |
Definition at line 17 of file _zm_clone.gsc.
References clone_damage_func(), and spawn().