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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\util_shared;
5 #using scripts\shared\system_shared;
7 #insert scripts\shared\shared.gsh;
9 #using scripts\zm\_util;
11 #namespace shellshock;
31 if ( cause ==
"MOD_EXPLOSIVE" ||
32 cause ==
"MOD_GRENADE" ||
33 cause ==
"MOD_GRENADE_SPLASH" ||
34 cause ==
"MOD_PROJECTILE" ||
35 cause ==
"MOD_PROJECTILE_SPLASH" )
51 self shellshock(
"frag_grenade_mp", 0.5);
58 self waittill(
"death" );
60 self notify (
"end_explode" );
65 self endon(
"disconnect" );
68 self notify(
"end_on_timer" );
73 PlayRumbleOnPosition(
"grenade_rumble", position );
74 Earthquake( 0.5, 0.5,
self.origin, 512 );
function timer(n_time, str_endon, x, y, height)
function on_start_gametype(func, obj)
function rcbomb_earthQuake(position)
function on_damage(cause, damage, weapon)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function endOnTimer(timer)
function mayApplyScreenEffect()