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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\audio_shared;
4 #using scripts\shared\clientfaceanim_shared;//DO NOT REMOVE - needed for system registration
5 #using scripts\shared\clientfield_shared;
6 #using scripts\shared\flagsys_shared;
7 #using scripts\shared\fx_shared;//DO NOT REMOVE - needed for system registration
8 #using scripts\shared\footsteps_shared;//DO NOT REMOVE - needed for system registration
9 #using scripts\shared\load_shared;
10 #using scripts\shared\music_shared;
11 #using scripts\shared\_oob;
12 #using scripts\shared\scene_shared;
13 #using scripts\shared\system_shared;
14 #using scripts\shared\turret_shared;
15 #using scripts\shared\util_shared;
16 #using scripts\shared\vehicle_shared;
17 #using scripts\shared\archetype_shared\archetype_shared;
20 #using scripts\shared\abilities\_ability_player; //DO NOT REMOVE - needed for system registration
22 #insert scripts\shared\shared.gsh;
23 #insert scripts\shared\version.gsh;
25 #using scripts\zm\_destructible;
26 #using scripts\zm\_callbacks;
27 #using scripts\zm\_sticky_grenade;
28 #using scripts\shared\util_shared;
31 #using scripts\zm\_ambient;
32 #using scripts\zm\_global_fx;
33 #using scripts\zm\_radiant_live_update;
34 #using scripts\zm\_zm;
35 #using scripts\zm\_zm_audio;
36 #using scripts\zm\_zm_magicbox;
37 #using scripts\zm\_zm_score;
38 #using scripts\zm\_zm_traps;
39 #using scripts\zm\_zm_playerhealth;
40 #using scripts\zm\gametypes\_weaponobjects;
41 #using scripts\zm\craftables\_zm_craftables;
44 #using scripts\zm\gametypes\_weaponobjects;
52 level notify(state,clientNum);
91 level.createFX_disable_fx = (GetDvarInt(
"disable_fx") == 1);
94 if (
IS_TRUE( level._uses_sticky_grenades ) )
110 level.serverTime = getServerTime( 0 );
function register_clientfields()
function warnMissileLocked(localClientNum, set)
#define CF_CALLBACK_ZERO_ON_NEW_ENT
function warnMissileLocking(localClientNum, set)
function register_system(sSysName, cbFunc)
function warnMissileFired(localClientNum, set)
function levelNotifyHandler(clientNum, state, oldState)
function wait_till(str_flag)
function Laststand(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
function set(str_field_name, n_value)