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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\flag_shared;
5 #using scripts\shared\laststand_shared;
6 #using scripts\shared\system_shared;
7 #using scripts\shared\util_shared;
9 #insert scripts\shared\shared.gsh;
10 #insert scripts\shared\version.gsh;
12 #using scripts\shared\ai\zombie_death;
14 #using scripts\zm\_zm_blockers;
15 #using scripts\zm\_zm_perks;
16 #using scripts\zm\_zm_pers_upgrades;
17 #using scripts\zm\_zm_pers_upgrades_functions;
18 #using scripts\zm\_zm_powerups;
19 #using scripts\zm\_zm_score;
20 #using scripts\zm\_zm_spawner;
21 #using scripts\zm\_zm_stats;
22 #using scripts\zm\_zm_utility;
24 #insert scripts\zm\_zm_perks.gsh;
25 #insert scripts\zm\_zm_powerups.gsh;
26 #insert scripts\zm\_zm_utility.gsh;
28 #precache( "string", "ZOMBIE_POWERUP_FREE_PERK" );
30 #namespace zm_powerup_free_perk;
40 if( ToLower( GetDvarString(
"g_gametype" ) ) !=
"zcleansed" )
53 players = GetPlayers();
54 for ( i = 0; i < players.size; i++ )
61 if ( IsDefined( item.ghost_powerup ) )
66 player notify(
"player_received_ghost_round_free_perk" );
71 if(
IS_TRUE(level.disable_free_perks_before_power) )
76 if ( isDefined( free_perk ) && isDefined( level.perk_bought_func ) )
78 player [[ level.perk_bought_func ]]( free_perk );
87 self endon(
"disconnect" );
96 a_players = GetPlayers();
function perk_unpause(perk)
function increment_client_stat(stat_name, include_gametype)
function func_should_never_drop()
function increment_player_stat(stat_name)
function register_powerup(str_powerup, func_grab_powerup, func_setup)
function grab_free_perk(player)
function get(kvp_value, kvp_key="targetname")
function disable_perk_before_power(perk)
#define POWERUP_ONLY_AFFECTS_GRABBER
#define POWERUP_ZOMBIE_GRABBABLE
#define PERK_QUICK_REVIVE
function wait_till(str_flag)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function free_perk_powerup(item)
function player_is_in_laststand()
function perk_pause(perk)
function give_random_perk()
function add_zombie_powerup(powerup_name, client_field_name, clientfield_version=VERSION_SHIP)
#define POWERUP_ANY_TEAM