 |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\system_shared;
5 #using scripts\shared\visionset_mgr_shared;
7 #insert scripts\shared\shared.gsh;
8 #insert scripts\shared\version.gsh;
10 #using scripts\zm\_zm_perks;
12 #insert scripts\zm\_zm_perk_additionalprimaryweapon.gsh;
13 #insert scripts\zm\_zm_perks.gsh;
14 #insert scripts\zm\_zm_utility.gsh;
16 #precache( "client_fx", ADDITIONAL_PRIMARY_WEAPON_MACHINE_FX_FILE_MACHINE_LIGHT );
18 #namespace zm_perk_additionalprimaryweapon;
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX
function additional_primary_weapon_client_field_func()
function register_perk_clientfields(str_perk, func_clientfield_register, func_code_callback)
function register_perk_init_thread(str_perk, func_init_thread)
function additional_primary_weapon_code_callback_func()
#define CF_CALLBACK_ZERO_ON_NEW_ENT
function init_additional_primary_weapon()
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
#define PERK_CLIENTFIELD_ADDITIONAL_PRIMARY_WEAPON
#define PERK_ADDITIONAL_PRIMARY_WEAPON
function enable_additional_primary_weapon_perk_for_level()
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_FX_FILE_MACHINE_LIGHT
function register_perk_effects(str_perk, str_light_effect)