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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\array_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\duplicaterender_mgr;
6 #using scripts\shared\filter_shared;
7 #using scripts\shared\flagsys_shared;
8 #using scripts\shared\system_shared;
9 #using scripts\shared\util_shared;
11 #insert scripts\shared\duplicaterender.gsh;
12 #insert scripts\shared\weapons\replay_gun.gsh;
13 #insert scripts\shared\shared.gsh;
14 #insert scripts\shared\version.gsh;
16 #namespace replay_gun;
20 #define REPLAY_OUTLINE_MATERIAL "mc/hud_outline_model_red"
27 "replay_locked", undefined,
37 players = getlocalplayers();
39 foreach( player
in players )
51 self waittill(
"lockon_changed",state,target);
52 if (IsDefined(
self.replay_lock) && ( !IsDefined(target) ||
self.replay_lock!= target ) )
55 self.replay_lock = undefined;
58 if ( IsDefined( target ) && (target IsPlayer() || target IsAi()) && IsAlive( target ) )
71 self.replay_lock = target;
function waitforclient(client)
#define REPLAY_OUTLINE_MATERIAL
#define REPLAYGUN_TARGET_LOST
#define DR_TYPE_OFFSCREEN
#define REPLAYGUN_TARGET_LOCKED
#define REPLAYGUN_TARGET_REGAIN
#define REPLAYGUN_TARGET_LOCKING
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function set_dr_filter_offscreen(name, priority, require_flags, refuse_flags, drtype1, drval1, drcull1, drtype2, drval2, drcull2, drtype3, drval3, drcull3)
function change_dr_flags(localClientNum, toset, toclear)
#define REPLAYGUN_TARGET_SUSPEND
function watch_lockon(localClientNum)