 |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the documentation of this file. 1 #using scripts\shared\system_shared;
2 #using scripts\codescripts\struct;
3 #using scripts\shared\visionset_mgr_shared;
4 #using scripts\shared\clientfield_shared;
6 #insert scripts\shared\shared.gsh;
7 #insert scripts\shared\version.gsh;
8 #insert scripts\zm\_zm_playerhealth.gsh;
10 #namespace zm_playerhealth;
31 function sndZombieHealth(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
35 if( !isdefined(
self.sndZombieHealthID ) )
37 playsound( 0,
"zmb_health_lowhealth_enter",
self.origin );
38 self.sndZombieHealthID =
self playloopsound(
"zmb_health_lowhealth_loop" );
43 if( isdefined(
self.sndZombieHealthID ) )
45 self stoploopsound(
self.sndZombieHealthID );
46 self.sndZombieHealthID = undefined;
49 playsound( 0,
"zmb_health_lowhealth_exit",
self.origin );
#define CF_CALLBACK_ZERO_ON_NEW_ENT
#define ZM_HEALTH_BLUR_OVERLAY_OUTER_RADIUS
#define ZM_HEALTH_BLUR_SCREEN_EFFECT_NAME
#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_OFFSET
#define ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_IN
#define ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_OUT
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
#define ZM_HEALTH_BLUR_OVERLAY_LERP_COUNT
function register_overlay_info_style_speed_blur(name, version, lerp_step_count, amount, inner_radius, outer_radius, velocity_should_scale, velocity_scale, blur_in, blur_out, should_offset)
function sndZombieHealth(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
#define ZM_HEALTH_BLUROVERLAY_INNER_RADIUS
#define ZM_HEALTH_BLUR_OVERLAY_BLUR_AMOUNT
#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY_SCALE