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_zm_playerhealth.gsh File Reference

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Macros

#define ZM_HEALTH_BLUR_OVERLAY_BLUR_AMOUNT   0.1
 
#define ZM_HEALTH_BLUR_OVERLAY_DURATION_IN   0
 
#define ZM_HEALTH_BLUR_OVERLAY_DURATION_LOOP   1
 
#define ZM_HEALTH_BLUR_OVERLAY_DURATION_OUT   1
 
#define ZM_HEALTH_BLUR_OVERLAY_LERP_COUNT   1
 
#define ZM_HEALTH_BLUR_OVERLAY_OUTER_RADIUS   0.75
 
#define ZM_HEALTH_BLUR_OVERLAY_PRIORITY   22
 
#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_OFFSET   0
 
#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY   0
 
#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY_SCALE   0
 
#define ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_IN   500
 
#define ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_OUT   500
 
#define ZM_HEALTH_BLUR_SCREEN_EFFECT_NAME   "zm_health_blur"
 
#define ZM_HEALTH_BLUROVERLAY_INNER_RADIUS   0.5
 

Macro Definition Documentation

◆ ZM_HEALTH_BLUR_OVERLAY_BLUR_AMOUNT

#define ZM_HEALTH_BLUR_OVERLAY_BLUR_AMOUNT   0.1

Definition at line 7 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_DURATION_IN

#define ZM_HEALTH_BLUR_OVERLAY_DURATION_IN   0

Definition at line 16 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_DURATION_LOOP

#define ZM_HEALTH_BLUR_OVERLAY_DURATION_LOOP   1

Definition at line 17 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_DURATION_OUT

#define ZM_HEALTH_BLUR_OVERLAY_DURATION_OUT   1

Definition at line 18 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_LERP_COUNT

#define ZM_HEALTH_BLUR_OVERLAY_LERP_COUNT   1

Definition at line 6 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_OUTER_RADIUS

#define ZM_HEALTH_BLUR_OVERLAY_OUTER_RADIUS   0.75

Definition at line 9 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_PRIORITY

#define ZM_HEALTH_BLUR_OVERLAY_PRIORITY   22

Definition at line 5 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_SHOULD_OFFSET

#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_OFFSET   0

Definition at line 12 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY

#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY   0

Definition at line 11 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY_SCALE

#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY_SCALE   0

Definition at line 10 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_IN

#define ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_IN   500

Definition at line 13 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_OUT

#define ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_OUT   500

Definition at line 14 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUR_SCREEN_EFFECT_NAME

#define ZM_HEALTH_BLUR_SCREEN_EFFECT_NAME   "zm_health_blur"

Definition at line 3 of file _zm_playerhealth.gsh.

◆ ZM_HEALTH_BLUROVERLAY_INNER_RADIUS

#define ZM_HEALTH_BLUROVERLAY_INNER_RADIUS   0.5

Definition at line 8 of file _zm_playerhealth.gsh.