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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | ZM_HEALTH_BLUR_OVERLAY_BLUR_AMOUNT 0.1 |
#define | ZM_HEALTH_BLUR_OVERLAY_DURATION_IN 0 |
#define | ZM_HEALTH_BLUR_OVERLAY_DURATION_LOOP 1 |
#define | ZM_HEALTH_BLUR_OVERLAY_DURATION_OUT 1 |
#define | ZM_HEALTH_BLUR_OVERLAY_LERP_COUNT 1 |
#define | ZM_HEALTH_BLUR_OVERLAY_OUTER_RADIUS 0.75 |
#define | ZM_HEALTH_BLUR_OVERLAY_PRIORITY 22 |
#define | ZM_HEALTH_BLUR_OVERLAY_SHOULD_OFFSET 0 |
#define | ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY 0 |
#define | ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY_SCALE 0 |
#define | ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_IN 500 |
#define | ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_OUT 500 |
#define | ZM_HEALTH_BLUR_SCREEN_EFFECT_NAME "zm_health_blur" |
#define | ZM_HEALTH_BLUROVERLAY_INNER_RADIUS 0.5 |
#define ZM_HEALTH_BLUR_OVERLAY_BLUR_AMOUNT 0.1 |
Definition at line 7 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_DURATION_IN 0 |
Definition at line 16 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_DURATION_LOOP 1 |
Definition at line 17 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_DURATION_OUT 1 |
Definition at line 18 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_LERP_COUNT 1 |
Definition at line 6 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_OUTER_RADIUS 0.75 |
Definition at line 9 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_PRIORITY 22 |
Definition at line 5 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_OFFSET 0 |
Definition at line 12 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY 0 |
Definition at line 11 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_SHOULD_VELOCITY_SCALE 0 |
Definition at line 10 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_IN 500 |
Definition at line 13 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_OVERLAY_TIME_FADE_OUT 500 |
Definition at line 14 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUR_SCREEN_EFFECT_NAME "zm_health_blur" |
Definition at line 3 of file _zm_playerhealth.gsh.
#define ZM_HEALTH_BLUROVERLAY_INNER_RADIUS 0.5 |
Definition at line 8 of file _zm_playerhealth.gsh.