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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\system_shared;
5 #using scripts\shared\visionset_mgr_shared;
7 #insert scripts\shared\shared.gsh;
8 #insert scripts\shared\version.gsh;
10 #using scripts\zm\_zm_perks;
12 #insert scripts\zm\_zm_perk_quick_revive.gsh;
13 #insert scripts\zm\_zm_perks.gsh;
14 #insert scripts\zm\_zm_utility.gsh;
16 #precache( "client_fx", "zombie/fx_perk_quick_revive_zmb" );
18 #namespace zm_perk_quick_revive;
function enable_quick_revive_perk_for_level()
function register_perk_clientfields(str_perk, func_clientfield_register, func_code_callback)
function register_perk_init_thread(str_perk, func_init_thread)
#define CF_CALLBACK_ZERO_ON_NEW_ENT
#define PERK_CLIENTFIELD_QUICK_REVIVE
function init_quick_revive()
#define PERK_QUICK_REVIVE
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function quick_revive_client_field_func()
function register_perk_effects(str_perk, str_light_effect)
#define QUICK_REVIVE_MACHINE_LIGHT_FX
function quick_revive_callback_func()