Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
_zm_aat_thunder_wall.csc
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#using scripts\shared\aat_shared;
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#using scripts\shared\clientfield_shared;
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#using scripts\shared\system_shared;
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#insert scripts\shared\aat_zm.gsh;
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#insert scripts\shared\shared.gsh;
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#insert scripts\shared\version.gsh;
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#insert scripts\zm\aats\_zm_aat_thunder_wall.gsh;
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#insert scripts\zm\_zm_utility.gsh;
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#namespace zm_aat_thunder_wall;
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REGISTER_SYSTEM
(
ZM_AAT_THUNDER_WALL_NAME
, &
__init__
, undefined )
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function
__init__
()
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{
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if
( !
IS_TRUE
( level.aat_in_use ) )
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{
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return
;
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}
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aat::register
(
ZM_AAT_THUNDER_WALL_NAME
,
ZM_AAT_THUNDER_WALL_LOCALIZED_STRING
,
ZM_AAT_THUNDER_WALL_ICON
);
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}
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__init__
function __init__()
Definition:
_zm_aat_thunder_wall.csc:17
IS_TRUE
#define IS_TRUE(__a)
Definition:
shared.gsh:251
ZM_AAT_THUNDER_WALL_ICON
#define ZM_AAT_THUNDER_WALL_ICON
Definition:
_zm_aat_thunder_wall.gsh:4
REGISTER_SYSTEM
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition:
shared.gsh:204
ZM_AAT_THUNDER_WALL_LOCALIZED_STRING
#define ZM_AAT_THUNDER_WALL_LOCALIZED_STRING
Definition:
_zm_aat_thunder_wall.gsh:3
register
function register()
Definition:
_ai_tank.gsc:126
ZM_AAT_THUNDER_WALL_NAME
#define ZM_AAT_THUNDER_WALL_NAME
Definition:
aat_zm.gsh:7
scripts
zm
aats
_zm_aat_thunder_wall.csc
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