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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\system_shared;
6 #using scripts\shared\weapons\_proximity_grenade;
7 #using scripts\shared\util_shared;
9 #insert scripts\shared\shared.gsh;
10 #insert scripts\shared\version.gsh;
18 level.weaponArmblade = GetWeapon(
"hero_armblade" );
29 self endon(
"disconnect" );
30 self endon(
"death" );
36 if( (
result ==
"weapon_change" ) && (
self GetCurrentWeapon() == level.weaponArmblade ) )
38 if( !IsDefined(
self.armblade_loop_sound ) )
40 self.armblade_loop_sound =
spawn(
"script_origin",
self.origin );
41 self.armblade_loop_sound linkto(
self );
44 self.armblade_loop_sound PlayLoopSound(
"wpn_armblade_idle", 0.25 );
48 if ( IsDefined(
self.armblade_loop_sound ) )
50 self.armblade_loop_sound StopLoopSound( 0.25 );
function armblade_sound_thread()
function waittill_any_return(string1, string2, string3, string4, string5, string6, string7)
function spawn(v_origin=(0, 0, 0), v_angles=(0, 0, 0))
function on_spawned(func, obj)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function result(death, attacker, mod, weapon)
function on_player_spawned()