1 #using scripts\shared\system_shared;
2 #using scripts\shared\util_shared;
3 #using scripts\shared\callbacks_shared;
4 #insert scripts\shared\shared.gsh;
12 level.musicState =
"";
15 if( SessionModeIsCampaignGame() )
23 if (isdefined(level.musicState))
25 if(
IS_TRUE( level.bonuszm_musicoverride ) )
28 if( isdefined( player ) )
34 else if(level.musicState != state)
39 level.musicState = state;
44 if(isdefined(level.musicState))
46 if(issubstr(level.musicState,
"_igc") || issubstr(level.musicState,
"igc_"))