‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_weaponobjects.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\system_shared;
7 #using scripts\shared\util_shared;
8 #using scripts\shared\weapons_shared;
9 #using scripts\shared\weapons\_weaponobjects;
10 
11 #insert scripts\shared\shared.gsh;
12 #insert scripts\shared\version.gsh;
13 
14 #using scripts\mp\_util;
15 
16 #namespace weaponobjects;
17 
18 ‪REGISTER_SYSTEM( "weaponobjects", &‪__init__, undefined )
19 
20 function ‪__init__()
21 {
23 
25 }
26 
27 
29 {
32 }
33 
34 function ‪on_player_spawned() // self == player
35 {
36  self ‪createSpikeLauncherWatcher( "hero_spike_launcher" );
37 }
‪createSpikeLauncherWatcher
‪function createSpikeLauncherWatcher(weapon)
Definition: _weaponobjects.gsc:393
‪on_start_gametype
‪function on_start_gametype(func, obj)
Definition: callbacks_shared.csc:285
‪on_player_spawned
‪function on_player_spawned()
Definition: _weaponobjects.gsc:34
‪on_spawned
‪function on_spawned(func, obj)
Definition: callbacks_shared.csc:245
‪__init__
‪function __init__()
Definition: _weaponobjects.gsc:20
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪init_shared
‪function init_shared()
Definition: _weaponobjects.gsc:65
‪on_connect
‪function on_connect()
Definition: _arena.gsc:20
‪on_player_connect
‪function on_player_connect()
Definition: _weaponobjects.gsc:161
‪start_gametype
‪function start_gametype()
Definition: _weaponobjects.gsc:28