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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | _DelayedRagdoll (entity) |
function private | notetrackAnimMovementStop (entity) |
function private | notetrackAttachKnife (entity) |
function private | notetrackDetachKnife (entity) |
function private | notetrackDropGun (animationEntity) |
function private | notetrackDropGunInternal (entity) |
function private | notetrackDropShield (animationEntity) |
function private | notetrackFireBullet (animationEntity) |
function private | notetrackGibDisable (animationEntity) |
function private | notetrackGrenadeThrow (animationEntity) |
function private | notetrackHideAI (entity) |
function private | notetrackHideWeapon (entity) |
function private | notetrackMeleeUnsync (animationEntity) |
function private | notetrackShowAI (entity) |
function private | notetrackShowWeapon (entity) |
function private | notetrackStaircaseStep1 (entity) |
function private | notetrackStaircaseStep2 (entity) |
function private | notetrackStartRagdoll (entity) |
function | notetrackStartRagdollNoDeath (entity) |
function autoexec | RegisterDefaultNotetrackHandlerFunctions () |
function _DelayedRagdoll | ( | entity | ) |
Definition at line 146 of file archetype_notetracks.gsc.
Referenced by notetrackStartRagdollNoDeath().
function private notetrackAnimMovementStop | ( | entity | ) |
Definition at line 55 of file archetype_notetracks.gsc.
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackAttachKnife | ( | entity | ) |
Definition at line 92 of file archetype_notetracks.gsc.
References IS_TRUE, and KNIFE_MODEL.
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackDetachKnife | ( | entity | ) |
Definition at line 101 of file archetype_notetracks.gsc.
References IS_TRUE, and KNIFE_MODEL.
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackDropGun | ( | animationEntity | ) |
Definition at line 186 of file archetype_notetracks.gsc.
References notetrackDropGunInternal().
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackDropGunInternal | ( | entity | ) |
Definition at line 79 of file archetype_notetracks.gsc.
References DropAIWeapon().
Referenced by notetrackDropGun(), and notetrackStartRagdoll().
function private notetrackDropShield | ( | animationEntity | ) |
Definition at line 191 of file archetype_notetracks.gsc.
References dropRiotshield().
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackFireBullet | ( | animationEntity | ) |
Definition at line 167 of file archetype_notetracks.gsc.
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackGibDisable | ( | animationEntity | ) |
Definition at line 226 of file archetype_notetracks.gsc.
References has_behavior_attribute(), and set_behavior_attribute().
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackGrenadeThrow | ( | animationEntity | ) |
Definition at line 196 of file archetype_notetracks.gsc.
References shouldThrowGrenadeAtCoverCondition(), and TEMP_get_arm_offset().
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackHideAI | ( | entity | ) |
Definition at line 121 of file archetype_notetracks.gsc.
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackHideWeapon | ( | entity | ) |
Definition at line 110 of file archetype_notetracks.gsc.
References gun_remove().
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackMeleeUnsync | ( | animationEntity | ) |
Definition at line 215 of file archetype_notetracks.gsc.
References IS_TRUE.
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackShowAI | ( | entity | ) |
Definition at line 126 of file archetype_notetracks.gsc.
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackShowWeapon | ( | entity | ) |
Definition at line 115 of file archetype_notetracks.gsc.
References gun_recall().
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackStaircaseStep1 | ( | entity | ) |
Definition at line 63 of file archetype_notetracks.gsc.
References GetBlackBoardAttribute(), SetBlackBoardAttribute(), and STAIRCASE_NUM_STEPS.
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackStaircaseStep2 | ( | entity | ) |
Definition at line 71 of file archetype_notetracks.gsc.
References GetBlackBoardAttribute(), SetBlackBoardAttribute(), and STAIRCASE_NUM_STEPS.
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function private notetrackStartRagdoll | ( | entity | ) |
Definition at line 131 of file archetype_notetracks.gsc.
References notetrackDropGunInternal().
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function notetrackStartRagdollNoDeath | ( | entity | ) |
Definition at line 156 of file archetype_notetracks.gsc.
References _DelayedRagdoll().
Referenced by RegisterDefaultNotetrackHandlerFunctions().
function autoexec RegisterDefaultNotetrackHandlerFunctions | ( | ) |
Definition at line 21 of file archetype_notetracks.gsc.
References ASM_REGISTER_BLACKBOARD_NOTETRACK_HANDLER, ASM_REGISTER_NOTETRACK_HANDLER, GibHead(), GibLeftArm(), GibLeftLeg(), GibRightArm(), GibRightLeg(), NOTETRACK_ATTACH_KNIFE, NOTETRACK_DETACH_KNIFE, NOTETRACK_DROP_GUN_1, NOTETRACK_DROP_SHIELD, NOTETRACK_DROPGUN, NOTETRACK_FIRE_BULLET, NOTETRACK_GIB_ARM_LEFT, NOTETRACK_GIB_ARM_RIGHT, NOTETRACK_GIB_DISABLE, NOTETRACK_GIB_HEAD, NOTETRACK_GIB_LEG_LEFT, NOTETRACK_GIB_LEG_RIGHT, NOTETRACK_GRENADE_THROW, NOTETRACK_HIDE_AI, NOTETRACK_HIDE_WEAPON, NOTETRACK_MELEE_UNSYNC, NOTETRACK_MOVEMENT_STOP, NOTETRACK_RAGDOLL, NOTETRACK_RAGDOLL_NODEATH, NOTETRACK_SHOW_AI, NOTETRACK_SHOW_WEAPON, NOTETRACK_STAIRS_STEP1, NOTETRACK_STAIRS_STEP2, NOTETRACK_STANCE_CROUCH, NOTETRACK_STANCE_PRONE_BACK, NOTETRACK_STANCE_PRONE_FRONT, NOTETRACK_STANCE_STAND, notetrackAnimMovementStop(), notetrackAttachKnife(), notetrackDetachKnife(), notetrackDropGun(), notetrackDropShield(), notetrackFireBullet(), notetrackGibDisable(), notetrackGrenadeThrow(), notetrackHideAI(), notetrackHideWeapon(), notetrackMeleeUnsync(), notetrackShowAI(), notetrackShowWeapon(), notetrackStaircaseStep1(), notetrackStaircaseStep2(), notetrackStartRagdoll(), notetrackStartRagdollNoDeath(), STANCE, STANCE_CROUCH, STANCE_PRONE_ON_BACK, STANCE_PRONE_ON_FRONT, and STANCE_STAND.