1 #using scripts\codescripts\struct;
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\system_shared;
6 #using scripts\shared\util_shared;
8 #insert scripts\shared\shared.gsh;
9 #insert scripts\shared\version.gsh;
11 #using scripts\zm\_zm_weapons;
13 #using scripts\zm\_zm_weap_riotshield;
14 #using scripts\zm\craftables\_zm_craft_shield;
16 #namespace zm_equip_turret;
30 self MapShaderConstant( localClientNum, 0,
"scriptVector2", 0, 1, 0, 0 );
34 self MapShaderConstant( localClientNum, 0,
"scriptVector2", 0, 0, 0, 0 );