Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
_zm_traps.csc
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#using scripts\codescripts\struct;
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#using scripts\shared\system_shared;
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#using scripts\shared\visionset_mgr_shared;
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#insert scripts\shared\shared.gsh;
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#insert scripts\shared\version.gsh;
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#insert scripts\zm\_zm_traps.gsh;
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#namespace zm_traps;
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REGISTER_SYSTEM
(
"zm_traps"
, &
__init__
, undefined )
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//TODO T7 - break out trap types into their own files to support p&p
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function
__init__
()
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{
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//This requires a struct to be placed in the map with the following data:
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//targetname = "zm_traps"
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//script_noteworthy = this string should match that of the server side, ie. "electric"
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s_traps_array =
struct::get_array
(
"zm_traps"
,
"targetname"
);
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a_registered_traps = [];
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//Check to see if a trap type has been registered yet and if not, add it to the array to get registered
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//We want to make sure each type is only registered once
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foreach
( trap
in
s_traps_array )
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{
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if
( isdefined( trap.script_noteworthy ) )
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{
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if
( !trap
is_trap_registered
( a_registered_traps ) )
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{
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a_registered_traps[ trap.script_noteworthy ] = 1;
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}
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}
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}
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}
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function
is_trap_registered
( a_registered_traps )
//self = struct
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{
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return
isdefined( a_registered_traps[
self
.script_noteworthy ] );
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}
get_array
function get_array(kvp_value, kvp_key="targetname")
Definition:
struct.csc:34
REGISTER_SYSTEM
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition:
shared.gsh:204
__init__
function __init__()
Definition:
_zm_traps.csc:16
is_trap_registered
function is_trap_registered(a_registered_traps)
Definition:
_zm_traps.csc:38
scripts
zm
_zm_traps.csc
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