‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_powerup_nuke.csc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\system_shared;
5 
6 #insert scripts\shared\shared.gsh;
7 #insert scripts\shared\version.gsh;
8 
9 #using scripts\shared\ai\zombie_death;
10 
11 #using scripts\zm\_zm_powerups;
12 
13 #insert scripts\zm\_zm_utility.gsh;
14 
15 #namespace zm_powerup_nuke;
16 
17 ‪REGISTER_SYSTEM( "zm_powerup_nuke", &‪__init__, undefined )
18 
19 function ‪__init__()
20 {
23 
26 }
27 
28 function ‪zombie_nuked( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
29 {
30  self ‪zombie_death::flame_death_fx( localClientNum );
31 }
32 
‪CF_CALLBACK_ZERO_ON_NEW_ENT
‪#define CF_CALLBACK_ZERO_ON_NEW_ENT
Definition: version.gsh:103
‪__init__
‪function __init__()
Definition: _zm_powerup_nuke.csc:19
‪VERSION_TU1
‪#define VERSION_TU1
Definition: version.gsh:39
‪CF_HOST_ONLY
‪#define CF_HOST_ONLY
Definition: version.gsh:102
‪include_zombie_powerup
‪function include_zombie_powerup(powerup_name)
Definition: _zm_powerups.csc:81
‪zombie_nuked
‪function zombie_nuked(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
Definition: _zm_powerup_nuke.csc:28
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪flame_death_fx
‪function flame_death_fx(localClientNum)
Definition: zombie_death.csc:35
‪register
‪function register()
Definition: _ai_tank.gsc:126
‪add_zombie_powerup
‪function add_zombie_powerup(powerup_name, client_field_name, clientfield_version=VERSION_SHIP)
Definition: _zm_powerups.csc:40