1 #using scripts\codescripts\struct;
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\system_shared;
6 #using scripts\shared\util_shared;
8 #insert scripts\shared\shared.gsh;
9 #insert scripts\shared\version.gsh;
12 #namespace gadget_roulette;
30 controllerModel = GetUIModelForController( localClientNum );
31 if ( isdefined( controllerModel ) )
33 rouletteStatusModel = GetUIModel( controllerModel,
"playerAbilities.playerGadget3.rouletteStatus" );
34 if ( isdefined( rouletteStatusModel ) )
36 SetUIModelValue( rouletteStatusModel, newVal );