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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
2 #using scripts\shared\callbacks_shared;
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\duplicaterender_mgr;
5 #using scripts\shared\filter_shared;
6 #using scripts\shared\util_shared;
8 #using scripts\shared\abilities\_ability_player;
9 #using scripts\shared\abilities\_ability_power;
10 #using scripts\shared\abilities\_ability_util;
11 #using scripts\shared\abilities\gadgets\_gadget_camo_render;
13 #insert scripts\shared\duplicaterender.gsh;
14 #insert scripts\shared\shared.gsh;
15 #insert scripts\shared\version.gsh;
16 #insert scripts\shared\abilities\_ability_util.gsh;
18 #using scripts\shared\system_shared;
29 if ( oldVal == newVal && oldVal == 0 && !bWasTimeJump )
40 flags_changed |= bNewEnt;
47 self notify(
"endtest" );
49 if ( newVal && ( bWasTimeJump || bNewEnt ) )
53 else if ( newVal != oldVal )
58 if ( newVal && !oldVal || ( newVal && ( bWasTimeJump || bNewEnt ) ) )
60 self GadgetPulseResetReveal();
#define GADGET_CAMO_SHADER_OFF
#define GADGET_CAMO_SHADER_BREAK
#define GADGET_CAMO_SHADER_FLICKER
#define CF_CALLBACK_ZERO_ON_NEW_ENT
function friend_not_foe(localClientIndex, predicted)
function update_dr_filters(localClientNum)
function set_dr_flag_not_array(toset, setto=true)
function forceOn(local_client_num)
function ent_camo_material_callback(local_client_num, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function doReveal(localClientNum, direction)