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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\system_shared;
5 #using scripts\shared\util_shared;
6 #using scripts\shared\vehicle_shared;
7 #using scripts\shared\visionset_mgr_shared;
9 #insert scripts\shared\shared.gsh;
10 #insert scripts\shared\version.gsh;
11 #insert scripts\mp\killstreaks\_killstreaks.gsh;
12 #using scripts\shared\visionset_mgr_shared;
14 #define DART_VISIONSET_FILE "mp_vehicles_dart"
15 #define SENTINEL_VISIONSET_FILE "mp_vehicles_sentinel"
16 #define REMOTE_MISSILE_VISIONSET_FILE "mp_hellstorm"
34 function update_ammo( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
36 SetUIModelValue( GetUIModel( GetUIModelForController( localClientNum ),
"vehicle.ammo" ), newVal );
41 self.killstreakBundle = level.dartBundle;
44 function fog_bank_3_callback(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
46 if ( oldVal != newVal )
#define REMOTE_MISSILE_VISIONSET_FILE
function fog_bank_3_callback(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
#define CF_CALLBACK_ZERO_ON_NEW_ENT
#define REMOTE_MISSILE_VISIONSET_ALIAS
function register_visionset_info(name, version, lerp_step_count, visionset_from, visionset_to, visionset_type=VSMGR_VISIONSET_TYPE_NAKED)
#define DART_VISIONSET_FILE
#define SENTINEL_VISIONSET_ALIAS
function update_ammo(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function add_vehicletype_callback(vehicletype, callback)
#define SENTINEL_VISIONSET_FILE
function get_script_bundle(str_type, str_name)
#define DART_VISIONSET_ALIAS
function spawned(localClientNum)