![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Functions | |
function | Callback_ActorCloned (original) |
function | Callback_ActorDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, modelIndex, surfaceType, vSurfaceNormal) |
function | Callback_ActorKilled (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime) |
function | Callback_ActorSpawned (spawner) |
function Callback_ActorCloned | ( | original | ) |
Definition at line 228 of file _globallogic_actor.gsc.
References CopyDestructState(), and CopyGibState().
function Callback_ActorDamage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
modelIndex | , | ||
surfaceType | , | ||
vSurfaceNormal | |||
) |
Definition at line 24 of file _globallogic_actor.gsc.
References figureOutAttacker(), giveAttackerAndInflictorOwnerAssist(), isHeadShot(), and updateDamageFeedback().
function Callback_ActorKilled | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | |||
) |
Definition at line 202 of file _globallogic_actor.gsc.
function Callback_ActorSpawned | ( | spawner | ) |
Definition at line 19 of file _globallogic_actor.gsc.
References run_spawn_functions().