‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_globallogic_actor.gsc File Reference

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Functions

function Callback_ActorCloned (original)
 
function Callback_ActorDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, modelIndex, surfaceType, vSurfaceNormal)
 
function Callback_ActorKilled (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime)
 
function Callback_ActorSpawned (spawner)
 

Function Documentation

◆ Callback_ActorCloned()

function Callback_ActorCloned ( original  )

Definition at line 228 of file _globallogic_actor.gsc.

References CopyDestructState(), and CopyGibState().

◆ Callback_ActorDamage()

function Callback_ActorDamage ( eInflictor  ,
eAttacker  ,
iDamage  ,
iDFlags  ,
sMeansOfDeath  ,
weapon  ,
vPoint  ,
vDir  ,
sHitLoc  ,
vDamageOrigin  ,
psOffsetTime  ,
boneIndex  ,
modelIndex  ,
surfaceType  ,
vSurfaceNormal   
)

◆ Callback_ActorKilled()

function Callback_ActorKilled ( eInflictor  ,
attacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
vDir  ,
sHitLoc  ,
psOffsetTime   
)

Definition at line 202 of file _globallogic_actor.gsc.

◆ Callback_ActorSpawned()

function Callback_ActorSpawned ( spawner  )

Definition at line 19 of file _globallogic_actor.gsc.

References run_spawn_functions().