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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | main () |
| function | onEndGame (winningTeam) |
| function | onPlayerKilled (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
| function | onRoundEndGame (roundWinner) |
| function | onRoundSwitch () |
| function | onScoreCloseMusic () |
| function | onSpawnPlayer (predictedSpawn) |
| function | onStartGameType () |
| function main | ( | ) |
Definition at line 90 of file tdm.gsc.
References init(), onPlayerKilled(), onRoundEndGame(), onRoundSwitch(), onSpawnPlayer(), onStartGameType(), register_allowed_gameobject(), registerFriendlyFireDelay(), registerNumLives(), registerRoundLimit(), registerRoundSwitch(), registerRoundWinLimit(), registerScoreLimit(), registerTimeLimit(), set_leader_gametype_dialog(), and setvisiblescoreboardcolumns().
| function onEndGame | ( | winningTeam | ) |
Definition at line 212 of file tdm.gsc.
References giveTeamScoreForObjective().
| function onPlayerKilled | ( | eInflictor | , |
| attacker | , | ||
| iDamage | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| psOffsetTime | , | ||
| deathAnimDuration | |||
| ) |
Definition at line 284 of file tdm.gsc.
References checkAllowSpectating(), get_killstreak_for_weapon(), giveTeamScoreForObjective(), IS_TRUE, maySpawn(), onUseDogTag(), should_spawn_tags(), and spawn_dog_tag().
Referenced by main().
| function onRoundEndGame | ( | roundWinner | ) |
| function onScoreCloseMusic | ( | ) |
Definition at line 244 of file tdm.gsc.
Referenced by onStartGameType().
| function onSpawnPlayer | ( | predictedSpawn | ) |
| function onStartGameType | ( | ) |
Definition at line 124 of file tdm.gsc.
References add_spawn_points(), create_map_placed_influencers(), find_box_center(), get_random_intermission_point(), get_spawnpoint_array(), getTDMStartSpawnName(), IS_TRUE, isOneRound(), onScoreCloseMusic(), place_spawn_points(), resetTeamScores(), setObjectiveHintText(), setObjectiveScoreText(), setObjectiveText(), and updateAllSpawnPoints().
Referenced by main().