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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function private | ApplyNewFaceAnim (localClientNum, animation) |
function private | ClearCurrentFacialAnim (localClientNum) |
function autoexec | main () |
function autoexec | precache () |
function | razChestArmorDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function private | razCreateDynEntAndLaunch (localClientNum, model, pos, angles, hitpos, vel_factor=1, direction) |
function private | razDetachGunFX (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function private | razDetonateGroundTorpedo (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function private | razGunWeakpointHitFX (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function | razHelmetDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function | razLeftShoulderArmorDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function | razLeftThighArmorDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function private | razPlayFireEmissiveShader (localClientNum) |
function private | razPlayRoarSound (localClientNum) |
function private | razPlaySelfFX (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function private | razPlayTaunts (localClientNum) |
function | razProcessFootstep (localClientNum, pos, surface, notetrack, bone) |
function | razRightThighArmorDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function private | razSpawn (localClientNum) |
function private | razStopTauntsOnDeath (localClientNum) |
function private | razTorpedoPlayTrailFX (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump) |
function private ApplyNewFaceAnim | ( | localClientNum | , |
animation | |||
) |
Definition at line 314 of file raz.csc.
References ClearCurrentFacialAnim().
Referenced by razHelmetDetach().
function private ClearCurrentFacialAnim | ( | localClientNum | ) |
Definition at line 335 of file raz.csc.
Referenced by ApplyNewFaceAnim().
function autoexec main | ( | ) |
Definition at line 23 of file raz.csc.
References add_archetype_spawn_function(), ARCHETYPE_RAZ, CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, RAZ_DETACH_CHEST_ARMOR_CLIENTFIELD, RAZ_DETACH_HELMET_CLIENTFIELD, RAZ_DETACH_L_SHOULDER_ARMOR_CLIENTFIELD, RAZ_DETACH_L_THIGH_ARMOR_CLIENTFIELD, RAZ_DETACH_R_THIGH_ARMOR_CLIENTFIELD, RAZ_GUN_DETACH_CLIENTFIELD, RAZ_GUN_WEAKPOINT_HIT_CLIENTFIELD, RAZ_TORPEDO_DETONATION_CLIENTFIELD, RAZ_TORPEDO_SELF_FX_CLIENTFIELD, RAZ_TORPEDO_TRAIL_CLIENTFIELD, razChestArmorDetach(), razDetachGunFX(), razDetonateGroundTorpedo(), razGunWeakpointHitFX(), razHelmetDetach(), razLeftShoulderArmorDetach(), razLeftThighArmorDetach(), razPlaySelfFX(), razRightThighArmorDetach(), razSpawn(), razTorpedoPlayTrailFX(), register(), and VERSION_DLC3.
function autoexec precache | ( | ) |
Definition at line 40 of file raz.csc.
References ARRAY_ADD, RAZ_ARMOR_DETACH_FX, RAZ_ARMOR_DETACH_FX_FILE, RAZ_FOOTSTEP_FX, RAZ_FOOTSTEP_FX_FILE, RAZ_GUN_DETACH_FX, RAZ_GUN_DETACH_FX_FILE, RAZ_GUN_ONGOING_DAMAGE_FX, RAZ_GUN_ONGOING_DAMAGE_FX_FILE, RAZ_GUN_WEAKPOINT_HIT_FX, RAZ_GUN_WEAKPOINT_HIT_FX_FILE, RAZ_TORPEDO_EXPLOSION_FX, RAZ_TORPEDO_EXPLOSION_FX_FILE, RAZ_TORPEDO_SELF_FX, RAZ_TORPEDO_SELF_FX_FILE, RAZ_TORPEDO_TRAIL_FX, and RAZ_TORPEDO_TRAIL_FX_FILE.
function razChestArmorDetach | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |
Definition at line 267 of file raz.csc.
References RAZ_ARMOR_DETACH_FX, RAZ_ARMOR_DETACH_FX_CHEST_TAG, RAZ_CHEST_ARMOR_DYNENT_LAUNCH_TAG, RAZ_CHEST_ARMOR_MODEL, and razCreateDynEntAndLaunch().
Referenced by main().
function private razCreateDynEntAndLaunch | ( | localClientNum | , |
model | , | ||
pos | , | ||
angles | , | ||
hitpos | , | ||
vel_factor | = 1 , |
||
direction | |||
) |
Definition at line 199 of file raz.csc.
Referenced by razChestArmorDetach(), razDetachGunFX(), razHelmetDetach(), razLeftShoulderArmorDetach(), razLeftThighArmorDetach(), and razRightThighArmorDetach().
function private razDetachGunFX | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |
Definition at line 233 of file raz.csc.
References RAZ_ARMOR_DETACH_FX_CANNON_TAG, RAZ_GUN_CORE_DYNENT_LAUNCH_TAG, RAZ_GUN_CORE_MODEL, RAZ_GUN_DETACH_FX, RAZ_GUN_DYNENT_LAUNCH_TAG, RAZ_GUN_MODEL, and razCreateDynEntAndLaunch().
Referenced by main().
function private razDetonateGroundTorpedo | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |
function private razGunWeakpointHitFX | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |
Definition at line 249 of file raz.csc.
References RAZ_GUN_WEAKPOINT_HIT_FX, and RAZ_GUN_WEAKPOINT_HIT_FX_TAG.
Referenced by main().
function razHelmetDetach | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |
Definition at line 254 of file raz.csc.
References ApplyNewFaceAnim(), RAZ_ARMOR_DETACH_FX, RAZ_ARMOR_DETACH_FX_HELMET_TAG, RAZ_GUN_DYNENT_LAUNCH_TAG, RAZ_HELMET_MODEL, and razCreateDynEntAndLaunch().
Referenced by main().
function razLeftShoulderArmorDetach | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |
Definition at line 278 of file raz.csc.
References RAZ_ARMOR_DETACH_FX, RAZ_ARMOR_DETACH_FX_LEFT_SHOULDER_TAG, RAZ_L_SHOULDER_ARMOR_DYNENT_LAUNCH_TAG, RAZ_L_SHOULDER_ARMOR_MODEL, and razCreateDynEntAndLaunch().
Referenced by main().
function razLeftThighArmorDetach | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |
Definition at line 289 of file raz.csc.
References RAZ_ARMOR_DETACH_FX, RAZ_ARMOR_DETACH_FX_LEFT_LEG_TAG, RAZ_L_THIGH_ARMOR_DYNENT_LAUNCH_TAG, RAZ_L_THIGH_ARMOR_MODEL, and razCreateDynEntAndLaunch().
Referenced by main().
function private razPlayFireEmissiveShader | ( | localClientNum | ) |
Definition at line 79 of file raz.csc.
Referenced by razSpawn().
function private razPlayRoarSound | ( | localClientNum | ) |
Definition at line 93 of file raz.csc.
Referenced by razSpawn().
function private razPlaySelfFX | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |
Definition at line 186 of file raz.csc.
References RAZ_TORPEDO_SELF_FX, and RAZ_TORPEDO_SELF_FX_TAG.
Referenced by main().
function private razPlayTaunts | ( | localClientNum | ) |
Definition at line 105 of file raz.csc.
References IS_TRUE, and razStopTauntsOnDeath().
Referenced by razSpawn().
function razProcessFootstep | ( | localClientNum | , |
pos | , | ||
surface | , | ||
notetrack | , | ||
bone | |||
) |
Definition at line 139 of file raz.csc.
References RAZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS, and RAZ_FOOTSTEP_FX.
Referenced by razSpawn().
function razRightThighArmorDetach | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |
Definition at line 300 of file raz.csc.
References RAZ_ARMOR_DETACH_FX, RAZ_ARMOR_DETACH_FX_RIGHT_LEG_TAG, RAZ_R_THIGH_ARMOR_DYNENT_LAUNCH_TAG, RAZ_R_THIGH_ARMOR_MODEL, and razCreateDynEntAndLaunch().
Referenced by main().
function private razSpawn | ( | localClientNum | ) |
Definition at line 70 of file raz.csc.
References razPlayFireEmissiveShader(), razPlayRoarSound(), razPlayTaunts(), and razProcessFootstep().
Referenced by main().
function private razStopTauntsOnDeath | ( | localClientNum | ) |
Definition at line 129 of file raz.csc.
Referenced by razPlayTaunts().
function private razTorpedoPlayTrailFX | ( | localClientNum | , |
oldValue | , | ||
newValue | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
wasDemoJump | |||
) |