‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
raz.csc File Reference

Go to the source code of this file.

Functions

function private ApplyNewFaceAnim (localClientNum, animation)
 
function private ClearCurrentFacialAnim (localClientNum)
 
function autoexec main ()
 
function autoexec precache ()
 
function razChestArmorDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 
function private razCreateDynEntAndLaunch (localClientNum, model, pos, angles, hitpos, vel_factor=1, direction)
 
function private razDetachGunFX (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 
function private razDetonateGroundTorpedo (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 
function private razGunWeakpointHitFX (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 
function razHelmetDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 
function razLeftShoulderArmorDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 
function razLeftThighArmorDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 
function private razPlayFireEmissiveShader (localClientNum)
 
function private razPlayRoarSound (localClientNum)
 
function private razPlaySelfFX (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 
function private razPlayTaunts (localClientNum)
 
function razProcessFootstep (localClientNum, pos, surface, notetrack, bone)
 
function razRightThighArmorDetach (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 
function private razSpawn (localClientNum)
 
function private razStopTauntsOnDeath (localClientNum)
 
function private razTorpedoPlayTrailFX (localClientNum, oldValue, newValue, bNewEnt, bInitialSnap, fieldName, wasDemoJump)
 

Function Documentation

◆ ApplyNewFaceAnim()

function private ApplyNewFaceAnim ( localClientNum  ,
animation   
)

Definition at line 314 of file raz.csc.

References ClearCurrentFacialAnim().

Referenced by razHelmetDetach().

◆ ClearCurrentFacialAnim()

function private ClearCurrentFacialAnim ( localClientNum  )

Definition at line 335 of file raz.csc.

Referenced by ApplyNewFaceAnim().

◆ main()

◆ precache()

◆ razChestArmorDetach()

function razChestArmorDetach ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

◆ razCreateDynEntAndLaunch()

function private razCreateDynEntAndLaunch ( localClientNum  ,
model  ,
pos  ,
angles  ,
hitpos  ,
vel_factor  = 1,
direction   
)

◆ razDetachGunFX()

function private razDetachGunFX ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

◆ razDetonateGroundTorpedo()

function private razDetonateGroundTorpedo ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

Definition at line 176 of file raz.csc.

References RAZ_TORPEDO_EXPLOSION_FX.

Referenced by main().

◆ razGunWeakpointHitFX()

function private razGunWeakpointHitFX ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

Definition at line 249 of file raz.csc.

References RAZ_GUN_WEAKPOINT_HIT_FX, and RAZ_GUN_WEAKPOINT_HIT_FX_TAG.

Referenced by main().

◆ razHelmetDetach()

function razHelmetDetach ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

◆ razLeftShoulderArmorDetach()

function razLeftShoulderArmorDetach ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

◆ razLeftThighArmorDetach()

function razLeftThighArmorDetach ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

◆ razPlayFireEmissiveShader()

function private razPlayFireEmissiveShader ( localClientNum  )

Definition at line 79 of file raz.csc.

Referenced by razSpawn().

◆ razPlayRoarSound()

function private razPlayRoarSound ( localClientNum  )

Definition at line 93 of file raz.csc.

Referenced by razSpawn().

◆ razPlaySelfFX()

function private razPlaySelfFX ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

Definition at line 186 of file raz.csc.

References RAZ_TORPEDO_SELF_FX, and RAZ_TORPEDO_SELF_FX_TAG.

Referenced by main().

◆ razPlayTaunts()

function private razPlayTaunts ( localClientNum  )

Definition at line 105 of file raz.csc.

References IS_TRUE, and razStopTauntsOnDeath().

Referenced by razSpawn().

◆ razProcessFootstep()

function razProcessFootstep ( localClientNum  ,
pos  ,
surface  ,
notetrack  ,
bone   
)

Definition at line 139 of file raz.csc.

References RAZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS, and RAZ_FOOTSTEP_FX.

Referenced by razSpawn().

◆ razRightThighArmorDetach()

function razRightThighArmorDetach ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

◆ razSpawn()

function private razSpawn ( localClientNum  )

Definition at line 70 of file raz.csc.

References razPlayFireEmissiveShader(), razPlayRoarSound(), razPlayTaunts(), and razProcessFootstep().

Referenced by main().

◆ razStopTauntsOnDeath()

function private razStopTauntsOnDeath ( localClientNum  )

Definition at line 129 of file raz.csc.

Referenced by razPlayTaunts().

◆ razTorpedoPlayTrailFX()

function private razTorpedoPlayTrailFX ( localClientNum  ,
oldValue  ,
newValue  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
wasDemoJump   
)

Definition at line 181 of file raz.csc.

References RAZ_TORPEDO_TRAIL_FX.

Referenced by main().