Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
duplicaterender_mgr.gsc
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\clientfield_shared;
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#using scripts\shared\math_shared;
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#using scripts\shared\system_shared;
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#using scripts\shared\util_shared;
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#insert scripts\shared\shared.gsh;
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#insert scripts\shared\version.gsh;
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#namespace duplicate_render;
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REGISTER_SYSTEM
(
"duplicate_render"
, &
__init__
, undefined )
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#define EQUIPMENT_RETRIEVABLE_MATERIAL "mc/hud_keyline_retrievable"
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#define EQUIPMENT_UNPLACEABLE_MATERIAL "mc/hud_keyline_unplaceable"
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#define EQUIPMENT_ENEMYEQUIP_MATERIAL "mc/hud_keyline_enemyequip"
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#define PLAYER_HACKER_TOOL_HACKED "mc/mtl_hacker_tool_hacked"
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#define PLAYER_HACKER_TOOL_HACKING "mc/mtl_hacker_tool_hacking"
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#define PLAYER_HACKER_TOOL_BREACHING "mc/mtl_hacker_tool_breaching"
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#precache( "material", EQUIPMENT_RETRIEVABLE_MATERIAL );
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#precache( "material", EQUIPMENT_UNPLACEABLE_MATERIAL );
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#precache( "material", EQUIPMENT_ENEMYEQUIP_MATERIAL );
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#precache( "material", PLAYER_HACKER_TOOL_HACKED );
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#precache( "material", PLAYER_HACKER_TOOL_HACKING );
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#precache( "material", PLAYER_HACKER_TOOL_BREACHING );
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function
__init__
()
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{
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}
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__init__
function __init__()
Definition:
duplicaterender_mgr.gsc:29
REGISTER_SYSTEM
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition:
shared.gsh:204
scripts
shared
duplicaterender_mgr.gsc
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