‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
duplicaterender_mgr.gsc
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1 #using scripts\shared\callbacks_shared;
2 #using scripts\shared\clientfield_shared;
3 #using scripts\shared\math_shared;
4 #using scripts\shared\system_shared;
5 #using scripts\shared\util_shared;
6 
7 #insert scripts\shared\shared.gsh;
8 #insert scripts\shared\version.gsh;
9 
10 #namespace duplicate_render;
11 
12 ‪REGISTER_SYSTEM( "duplicate_render", &‪__init__, undefined )
13 
14 #define EQUIPMENT_RETRIEVABLE_MATERIAL "mc/hud_keyline_retrievable"
15 #define EQUIPMENT_UNPLACEABLE_MATERIAL "mc/hud_keyline_unplaceable"
16 #define EQUIPMENT_ENEMYEQUIP_MATERIAL "mc/hud_keyline_enemyequip"
17 #define PLAYER_HACKER_TOOL_HACKED "mc/mtl_hacker_tool_hacked"
18 #define PLAYER_HACKER_TOOL_HACKING "mc/mtl_hacker_tool_hacking"
19 #define PLAYER_HACKER_TOOL_BREACHING "mc/mtl_hacker_tool_breaching"
20 
21 #precache( "material", EQUIPMENT_RETRIEVABLE_MATERIAL );
22 #precache( "material", EQUIPMENT_UNPLACEABLE_MATERIAL );
23 #precache( "material", EQUIPMENT_ENEMYEQUIP_MATERIAL );
24 #precache( "material", PLAYER_HACKER_TOOL_HACKED );
25 #precache( "material", PLAYER_HACKER_TOOL_HACKING );
26 #precache( "material", PLAYER_HACKER_TOOL_BREACHING );
27 
28 
29 function ‪__init__()
30 {
31 }
32 
‪__init__
‪function __init__()
Definition: duplicaterender_mgr.gsc:29
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204