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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | main () |
| function | onEndGame (winningPlayer) |
| function | onPlayerKilled (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
| function | onScoreCloseMusic () |
| function | onSpawnPlayer (predictedSpawn) |
| function | onStartGameType () |
| function | setupTeam (team) |
| function main | ( | ) |
Definition at line 61 of file dm.gsc.
References init(), onPlayerKilled(), onSpawnPlayer(), onStartGameType(), register_allowed_gameobject(), registerFriendlyFireDelay(), registerNumLives(), registerRoundLimit(), registerRoundWinLimit(), registerScoreLimit(), registerTimeLimit(), set_leader_gametype_dialog(), and setvisiblescoreboardcolumns().
| function onPlayerKilled | ( | eInflictor | , |
| attacker | , | ||
| iDamage | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| psOffsetTime | , | ||
| deathAnimDuration | |||
| ) |
Definition at line 182 of file dm.gsc.
References get_killstreak_for_weapon(), givePointsToWin(), and IS_TRUE.
Referenced by main().
| function onScoreCloseMusic | ( | ) |
Definition at line 151 of file dm.gsc.
Referenced by onStartGameType().
| function onSpawnPlayer | ( | predictedSpawn | ) |
| function onStartGameType | ( | ) |
Definition at line 112 of file dm.gsc.
References create_map_placed_influencers(), find_box_center(), get_random_intermission_point(), isOneRound(), onScoreCloseMusic(), setupTeam(), and updateAllSpawnPoints().
Referenced by main().
| function setupTeam | ( | team | ) |
Definition at line 92 of file dm.gsc.
References add_spawn_points(), get_spawnpoint_array(), place_spawn_points(), setObjectiveHintText(), setObjectiveScoreText(), and setObjectiveText().
Referenced by onStartGameType().