‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_powerup_nuke.gsc File Reference

Go to the source code of this file.

Macros

#define N_NUKE_SPAWN_DELAY   3
 
#define NUKE_EFFECT   "zombie/fx_powerup_nuke_zmb"
 

Functions

function __init__ ()
 
function grab_nuke (player)
 
function nuke_delay_spawning (n_spawn_delay)
 
function nuke_flash (team)
 
function nuke_powerup (drop_item, player_team)
 

Macro Definition Documentation

◆ N_NUKE_SPAWN_DELAY

#define N_NUKE_SPAWN_DELAY   3

Definition at line 36 of file _zm_powerup_nuke.gsc.

◆ NUKE_EFFECT

#define NUKE_EFFECT   "zombie/fx_powerup_nuke_zmb"

Definition at line 27 of file _zm_powerup_nuke.gsc.

Function Documentation

◆ __init__()

◆ grab_nuke()

function grab_nuke ( player  )

Definition at line 50 of file _zm_powerup_nuke.gsc.

References nuke_powerup(), and powerup_vo().

Referenced by __init__().

◆ nuke_delay_spawning()

function nuke_delay_spawning ( n_spawn_delay  )

Definition at line 175 of file _zm_powerup_nuke.gsc.

References clear(), get(), IS_TRUE, and set().

Referenced by nuke_powerup().

◆ nuke_flash()

function nuke_flash ( team  )

Definition at line 158 of file _zm_powerup_nuke.gsc.

References screen_flash().

Referenced by nuke_powerup().

◆ nuke_powerup()

function nuke_powerup ( drop_item  ,
player_team   
)