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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | N_NUKE_SPAWN_DELAY 3 |
#define | NUKE_EFFECT "zombie/fx_powerup_nuke_zmb" |
Functions | |
function | __init__ () |
function | grab_nuke (player) |
function | nuke_delay_spawning (n_spawn_delay) |
function | nuke_flash (team) |
function | nuke_powerup (drop_item, player_team) |
#define N_NUKE_SPAWN_DELAY 3 |
Definition at line 36 of file _zm_powerup_nuke.gsc.
#define NUKE_EFFECT "zombie/fx_powerup_nuke_zmb" |
Definition at line 27 of file _zm_powerup_nuke.gsc.
function __init__ | ( | ) |
Definition at line 42 of file _zm_powerup_nuke.gsc.
References add_zombie_powerup(), func_should_always_drop(), grab_nuke(), NUKE_EFFECT, POWERUP_ANY_TEAM, POWERUP_ONLY_AFFECTS_GRABBER, POWERUP_ZOMBIE_GRABBABLE, register(), register_powerup(), and VERSION_TU1.
function grab_nuke | ( | player | ) |
Definition at line 50 of file _zm_powerup_nuke.gsc.
References nuke_powerup(), and powerup_vo().
Referenced by __init__().
function nuke_delay_spawning | ( | n_spawn_delay | ) |
Definition at line 175 of file _zm_powerup_nuke.gsc.
References clear(), get(), IS_TRUE, and set().
Referenced by nuke_powerup().
function nuke_flash | ( | team | ) |
Definition at line 158 of file _zm_powerup_nuke.gsc.
References screen_flash().
Referenced by nuke_powerup().
function nuke_powerup | ( | drop_item | , |
player_team | |||
) |
Definition at line 63 of file _zm_powerup_nuke.gsc.
References increment(), increment_nuked_zombie(), is_magic_bullet_shield_enabled(), IS_TRUE, N_NUKE_SPAWN_DELAY, nuke_delay_spawning(), nuke_flash(), player_add_points(), PlayFx(), and zombie_head_gib().
Referenced by grab_nuke().