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_zm_bgb_machine.gsh File Reference

Go to the source code of this file.

Macros

#define ZM_BGB_MACHINE_AUDIO_TELL_COOLDOWN   130
 
#define ZM_BGB_MACHINE_AUDIO_TELL_DISTANCE   400
 
#define ZM_BGB_MACHINE_AUDIO_TELL_HEIGHT_THRESHOLD   96
 
#define ZM_BGB_MACHINE_AVAILABLE_FX   "zombie/fx_bgb_machine_available_zmb"
 
#define ZM_BGB_MACHINE_AVAILABLE_FX_NAME   "zm_bgb_machine_available"
 
#define ZM_BGB_MACHINE_AVAILABLE_FX_TAG   "tag_origin"
 
#define ZM_BGB_MACHINE_AWAY_PIECE_INDEX   0
 
#define ZM_BGB_MACHINE_BASE_PIECE_INDEX   5
 
#define ZM_BGB_MACHINE_BULB_ACTIVATED_FX   "zombie/fx_bgb_machine_bulb_activated_zmb"
 
#define ZM_BGB_MACHINE_BULB_ACTIVATED_FX_NAME   "zm_bgb_machine_bulb_activated"
 
#define ZM_BGB_MACHINE_BULB_AVAILABLE_FX   "zombie/fx_bgb_machine_bulb_available_zmb"
 
#define ZM_BGB_MACHINE_BULB_AVAILABLE_FX_NAME   "zm_bgb_machine_bulb_available"
 
#define ZM_BGB_MACHINE_BULB_AWAY_FX   "zombie/fx_bgb_machine_bulb_away_zmb"
 
#define ZM_BGB_MACHINE_BULB_AWAY_FX_NAME   "zm_bgb_machine_bulb_away"
 
#define ZM_BGB_MACHINE_BULB_EVENT_FX   "zombie/fx_bgb_machine_bulb_event_zmb"
 
#define ZM_BGB_MACHINE_BULB_EVENT_FX_NAME   "zm_bgb_machine_bulb_event"
 
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_LEFT   "tag_fx_light_side_lft_btm_jnt"
 
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_RIGHT   "tag_fx_light_side_rt_btm_jnt"
 
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_LEFT   "tag_fx_light_side_lft_mid_jnt"
 
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_RIGHT   "tag_fx_light_side_rt_mid_jnt"
 
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_LEFT   "tag_fx_light_side_lft_top_jnt"
 
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_RIGHT   "tag_fx_light_side_rt_top_jnt"
 
#define ZM_BGB_MACHINE_BULB_FX_TAG_TOP   "tag_fx_light_top_jnt"
 
#define ZM_BGB_MACHINE_BULB_ROUNDS_FX   "zombie/fx_bgb_machine_bulb_rounds_zmb"
 
#define ZM_BGB_MACHINE_BULB_ROUNDS_FX_NAME   "zm_bgb_machine_bulb_rounds"
 
#define ZM_BGB_MACHINE_BULB_SPARK_FX   "zombie/fx_bgb_machine_bulb_spark_zmb"
 
#define ZM_BGB_MACHINE_BULB_SPARK_FX_NAME   "zm_bgb_machine_bulb_spark"
 
#define ZM_BGB_MACHINE_BULB_TIME_FX   "zombie/fx_bgb_machine_bulb_time_zmb"
 
#define ZM_BGB_MACHINE_BULB_TIME_FX_NAME   "zm_bgb_machine_bulb_time"
 
#define ZM_BGB_MACHINE_CF_NAME   "zm_bgb_machine"
 
#define ZM_BGB_MACHINE_COST   500
 
#define ZM_BGB_MACHINE_EYE_ACTIVATED_FX   "zombie/fx_bgb_machine_eye_activated_zmb"
 
#define ZM_BGB_MACHINE_EYE_ACTIVATED_FX_NAME   "zm_bgb_machine_eye_activated"
 
#define ZM_BGB_MACHINE_EYE_AWAY_FX   "zombie/fx_bgb_machine_eye_away_zmb"
 
#define ZM_BGB_MACHINE_EYE_AWAY_FX_NAME   "zm_bgb_machine_eye_away"
 
#define ZM_BGB_MACHINE_EYE_EVENT_FX   "zombie/fx_bgb_machine_eye_event_zmb"
 
#define ZM_BGB_MACHINE_EYE_EVENT_FX_NAME   "zm_bgb_machine_eye_event"
 
#define ZM_BGB_MACHINE_EYE_FX_TAG_LEFT   "tag_fx_light_lion_lft_eye_jnt"
 
#define ZM_BGB_MACHINE_EYE_FX_TAG_RIGHT   "tag_fx_light_lion_rt_eye_jnt"
 
#define ZM_BGB_MACHINE_EYE_ROUNDS_FX   "zombie/fx_bgb_machine_eye_rounds_zmb"
 
#define ZM_BGB_MACHINE_EYE_ROUNDS_FX_NAME   "zm_bgb_machine_eye_rounds"
 
#define ZM_BGB_MACHINE_EYE_TIME_FX   "zombie/fx_bgb_machine_eye_time_zmb"
 
#define ZM_BGB_MACHINE_EYE_TIME_FX_NAME   "zm_bgb_machine_eye_time"
 
#define ZM_BGB_MACHINE_FLYING_ELEC_FX   "zombie/fx_bgb_machine_flying_elec_zmb"
 
#define ZM_BGB_MACHINE_FLYING_ELEC_FX_NAME   "zm_bgb_machine_flying_elec"
 
#define ZM_BGB_MACHINE_FLYING_ELEC_FX_TAG   "tag_fx_glass_cntr_jnt"
 
#define ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX   "zombie/fx_bgb_machine_flying_embers_down_zmb"
 
#define ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX_NAME   "zm_bgb_machine_flying_embers_down"
 
#define ZM_BGB_MACHINE_FLYING_EMBERS_FX_TAG   "tag_fx_glass_cntr_jnt"
 
#define ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX   "zombie/fx_bgb_machine_flying_embers_up_zmb"
 
#define ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX_NAME   "zm_bgb_machine_flying_embers_up"
 
#define ZM_BGB_MACHINE_FLYING_GUMBALLS_PIECE_INDEX   4
 
#define ZM_BGB_MACHINE_FX_STATE_CF_AVAILABLE   4
 
#define ZM_BGB_MACHINE_FX_STATE_CF_AWAY   1
 
#define ZM_BGB_MACHINE_FX_STATE_CF_GIVE   3
 
#define ZM_BGB_MACHINE_FX_STATE_CF_MOVING   2
 
#define ZM_BGB_MACHINE_FX_STATE_CF_NAME   "zm_bgb_machine_fx_state"
 
#define ZM_BGB_MACHINE_GHOST_BALL_CF_NAME   "zm_bgb_machine_ghost_ball"
 
#define ZM_BGB_MACHINE_GHOST_BALL_WAIT   3
 
#define ZM_BGB_MACHINE_GIVE_GUMBALL_PIECE_INDEX   2
 
#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX   "zombie/fx_bgb_gumball_ghost_zmb"
 
#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX_NAME   "zm_bgb_machine_gumball_ghost"
 
#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX_TAG   "tag_gumball_ghost"
 
#define ZM_BGB_MACHINE_GUMBALL_HALO_FX   "zombie/fx_bgb_machine_gumball_halo_zmb"
 
#define ZM_BGB_MACHINE_GUMBALL_HALO_FX_NAME   "zm_bgb_machine_gumball_halo"
 
#define ZM_BGB_MACHINE_GUMBALL_HALO_FX_TAG   "tag_gumball_ghost"
 
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX   "zombie/fx_bgb_machine_light_interior_away_zmb"
 
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX_NAME   "zm_bgb_machine_light_interior_away"
 
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX   "zombie/fx_bgb_machine_light_interior_zmb"
 
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_NAME   "zm_bgb_machine_light_interior"
 
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_TAG   "tag_fx_glass_cntr_jnt"
 
#define ZM_BGB_MACHINE_PLAYER_BUYS_CF_NAME   "zm_bgb_machine_round_buys"
 
#define ZM_BGB_MACHINE_SELECTION_CF_NAME   "zm_bgb_machine_selection"
 
#define ZM_BGB_MACHINE_SHAKE_PIECE_INDEX   1
 
#define ZM_BGB_MACHINE_SMOKE_FX   "zombie/fx_bgb_machine_smoke_zmb"
 
#define ZM_BGB_MACHINE_SMOKE_FX_NAME   "zm_bgb_machine_smoke"
 
#define ZM_BGB_MACHINE_SMOKE_FX_TAG   "tag_fx_glass_cntr_jnt"
 
#define ZM_BGB_MACHINE_STATIC_GUMBALLS_PIECE_INDEX   3
 
#define ZM_BGB_MACHINE_TARGETNAME   "bgb_machine_use"
 

Macro Definition Documentation

◆ ZM_BGB_MACHINE_AUDIO_TELL_COOLDOWN

#define ZM_BGB_MACHINE_AUDIO_TELL_COOLDOWN   130

Definition at line 5 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_AUDIO_TELL_DISTANCE

#define ZM_BGB_MACHINE_AUDIO_TELL_DISTANCE   400

Definition at line 6 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_AUDIO_TELL_HEIGHT_THRESHOLD

#define ZM_BGB_MACHINE_AUDIO_TELL_HEIGHT_THRESHOLD   96

Definition at line 7 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_AVAILABLE_FX

#define ZM_BGB_MACHINE_AVAILABLE_FX   "zombie/fx_bgb_machine_available_zmb"

Definition at line 45 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_AVAILABLE_FX_NAME

#define ZM_BGB_MACHINE_AVAILABLE_FX_NAME   "zm_bgb_machine_available"

Definition at line 46 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_AVAILABLE_FX_TAG

#define ZM_BGB_MACHINE_AVAILABLE_FX_TAG   "tag_origin"

Definition at line 47 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_AWAY_PIECE_INDEX

#define ZM_BGB_MACHINE_AWAY_PIECE_INDEX   0

Definition at line 17 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BASE_PIECE_INDEX

#define ZM_BGB_MACHINE_BASE_PIECE_INDEX   5

Definition at line 22 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_ACTIVATED_FX

#define ZM_BGB_MACHINE_BULB_ACTIVATED_FX   "zombie/fx_bgb_machine_bulb_activated_zmb"

Definition at line 53 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_ACTIVATED_FX_NAME

#define ZM_BGB_MACHINE_BULB_ACTIVATED_FX_NAME   "zm_bgb_machine_bulb_activated"

Definition at line 54 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_AVAILABLE_FX

#define ZM_BGB_MACHINE_BULB_AVAILABLE_FX   "zombie/fx_bgb_machine_bulb_available_zmb"

Definition at line 50 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_AVAILABLE_FX_NAME

#define ZM_BGB_MACHINE_BULB_AVAILABLE_FX_NAME   "zm_bgb_machine_bulb_available"

Definition at line 51 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_AWAY_FX

#define ZM_BGB_MACHINE_BULB_AWAY_FX   "zombie/fx_bgb_machine_bulb_away_zmb"

Definition at line 48 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_AWAY_FX_NAME

#define ZM_BGB_MACHINE_BULB_AWAY_FX_NAME   "zm_bgb_machine_bulb_away"

Definition at line 49 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_EVENT_FX

#define ZM_BGB_MACHINE_BULB_EVENT_FX   "zombie/fx_bgb_machine_bulb_event_zmb"

Definition at line 55 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_EVENT_FX_NAME

#define ZM_BGB_MACHINE_BULB_EVENT_FX_NAME   "zm_bgb_machine_bulb_event"

Definition at line 56 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_LEFT

#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_LEFT   "tag_fx_light_side_lft_btm_jnt"

Definition at line 70 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_RIGHT

#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_RIGHT   "tag_fx_light_side_rt_btm_jnt"

Definition at line 73 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_LEFT

#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_LEFT   "tag_fx_light_side_lft_mid_jnt"

Definition at line 69 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_RIGHT

#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_RIGHT   "tag_fx_light_side_rt_mid_jnt"

Definition at line 72 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_LEFT

#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_LEFT   "tag_fx_light_side_lft_top_jnt"

Definition at line 68 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_RIGHT

#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_RIGHT   "tag_fx_light_side_rt_top_jnt"

Definition at line 71 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_FX_TAG_TOP

#define ZM_BGB_MACHINE_BULB_FX_TAG_TOP   "tag_fx_light_top_jnt"

Definition at line 66 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_ROUNDS_FX

#define ZM_BGB_MACHINE_BULB_ROUNDS_FX   "zombie/fx_bgb_machine_bulb_rounds_zmb"

Definition at line 57 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_ROUNDS_FX_NAME

#define ZM_BGB_MACHINE_BULB_ROUNDS_FX_NAME   "zm_bgb_machine_bulb_rounds"

Definition at line 58 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_SPARK_FX

#define ZM_BGB_MACHINE_BULB_SPARK_FX   "zombie/fx_bgb_machine_bulb_spark_zmb"

Definition at line 62 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_SPARK_FX_NAME

#define ZM_BGB_MACHINE_BULB_SPARK_FX_NAME   "zm_bgb_machine_bulb_spark"

Definition at line 63 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_TIME_FX

#define ZM_BGB_MACHINE_BULB_TIME_FX   "zombie/fx_bgb_machine_bulb_time_zmb"

Definition at line 59 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_BULB_TIME_FX_NAME

#define ZM_BGB_MACHINE_BULB_TIME_FX_NAME   "zm_bgb_machine_bulb_time"

Definition at line 60 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_CF_NAME

#define ZM_BGB_MACHINE_CF_NAME   "zm_bgb_machine"

Definition at line 9 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_COST

#define ZM_BGB_MACHINE_COST   500

Definition at line 3 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_ACTIVATED_FX

#define ZM_BGB_MACHINE_EYE_ACTIVATED_FX   "zombie/fx_bgb_machine_eye_activated_zmb"

Definition at line 27 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_ACTIVATED_FX_NAME

#define ZM_BGB_MACHINE_EYE_ACTIVATED_FX_NAME   "zm_bgb_machine_eye_activated"

Definition at line 28 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_AWAY_FX

#define ZM_BGB_MACHINE_EYE_AWAY_FX   "zombie/fx_bgb_machine_eye_away_zmb"

Definition at line 24 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_AWAY_FX_NAME

#define ZM_BGB_MACHINE_EYE_AWAY_FX_NAME   "zm_bgb_machine_eye_away"

Definition at line 25 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_EVENT_FX

#define ZM_BGB_MACHINE_EYE_EVENT_FX   "zombie/fx_bgb_machine_eye_event_zmb"

Definition at line 29 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_EVENT_FX_NAME

#define ZM_BGB_MACHINE_EYE_EVENT_FX_NAME   "zm_bgb_machine_eye_event"

Definition at line 30 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_FX_TAG_LEFT

#define ZM_BGB_MACHINE_EYE_FX_TAG_LEFT   "tag_fx_light_lion_lft_eye_jnt"

Definition at line 36 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_FX_TAG_RIGHT

#define ZM_BGB_MACHINE_EYE_FX_TAG_RIGHT   "tag_fx_light_lion_rt_eye_jnt"

Definition at line 37 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_ROUNDS_FX

#define ZM_BGB_MACHINE_EYE_ROUNDS_FX   "zombie/fx_bgb_machine_eye_rounds_zmb"

Definition at line 31 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_ROUNDS_FX_NAME

#define ZM_BGB_MACHINE_EYE_ROUNDS_FX_NAME   "zm_bgb_machine_eye_rounds"

Definition at line 32 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_TIME_FX

#define ZM_BGB_MACHINE_EYE_TIME_FX   "zombie/fx_bgb_machine_eye_time_zmb"

Definition at line 33 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_EYE_TIME_FX_NAME

#define ZM_BGB_MACHINE_EYE_TIME_FX_NAME   "zm_bgb_machine_eye_time"

Definition at line 34 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FLYING_ELEC_FX

#define ZM_BGB_MACHINE_FLYING_ELEC_FX   "zombie/fx_bgb_machine_flying_elec_zmb"

Definition at line 76 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FLYING_ELEC_FX_NAME

#define ZM_BGB_MACHINE_FLYING_ELEC_FX_NAME   "zm_bgb_machine_flying_elec"

Definition at line 77 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FLYING_ELEC_FX_TAG

#define ZM_BGB_MACHINE_FLYING_ELEC_FX_TAG   "tag_fx_glass_cntr_jnt"

Definition at line 79 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX

#define ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX   "zombie/fx_bgb_machine_flying_embers_down_zmb"

Definition at line 82 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX_NAME

#define ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX_NAME   "zm_bgb_machine_flying_embers_down"

Definition at line 83 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FLYING_EMBERS_FX_TAG

#define ZM_BGB_MACHINE_FLYING_EMBERS_FX_TAG   "tag_fx_glass_cntr_jnt"

Definition at line 87 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX

#define ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX   "zombie/fx_bgb_machine_flying_embers_up_zmb"

Definition at line 84 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX_NAME

#define ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX_NAME   "zm_bgb_machine_flying_embers_up"

Definition at line 85 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FLYING_GUMBALLS_PIECE_INDEX

#define ZM_BGB_MACHINE_FLYING_GUMBALLS_PIECE_INDEX   4

Definition at line 21 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FX_STATE_CF_AVAILABLE

#define ZM_BGB_MACHINE_FX_STATE_CF_AVAILABLE   4

Definition at line 42 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FX_STATE_CF_AWAY

#define ZM_BGB_MACHINE_FX_STATE_CF_AWAY   1

Definition at line 39 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FX_STATE_CF_GIVE

#define ZM_BGB_MACHINE_FX_STATE_CF_GIVE   3

Definition at line 41 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FX_STATE_CF_MOVING

#define ZM_BGB_MACHINE_FX_STATE_CF_MOVING   2

Definition at line 40 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_FX_STATE_CF_NAME

#define ZM_BGB_MACHINE_FX_STATE_CF_NAME   "zm_bgb_machine_fx_state"

Definition at line 11 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_GHOST_BALL_CF_NAME

#define ZM_BGB_MACHINE_GHOST_BALL_CF_NAME   "zm_bgb_machine_ghost_ball"

Definition at line 12 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_GHOST_BALL_WAIT

#define ZM_BGB_MACHINE_GHOST_BALL_WAIT   3

Definition at line 15 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_GIVE_GUMBALL_PIECE_INDEX

#define ZM_BGB_MACHINE_GIVE_GUMBALL_PIECE_INDEX   2

Definition at line 19 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_GUMBALL_GHOST_FX

#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX   "zombie/fx_bgb_gumball_ghost_zmb"

Definition at line 102 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_GUMBALL_GHOST_FX_NAME

#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX_NAME   "zm_bgb_machine_gumball_ghost"

Definition at line 103 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_GUMBALL_GHOST_FX_TAG

#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX_TAG   "tag_gumball_ghost"

Definition at line 105 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_GUMBALL_HALO_FX

#define ZM_BGB_MACHINE_GUMBALL_HALO_FX   "zombie/fx_bgb_machine_gumball_halo_zmb"

Definition at line 96 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_GUMBALL_HALO_FX_NAME

#define ZM_BGB_MACHINE_GUMBALL_HALO_FX_NAME   "zm_bgb_machine_gumball_halo"

Definition at line 97 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_GUMBALL_HALO_FX_TAG

#define ZM_BGB_MACHINE_GUMBALL_HALO_FX_TAG   "tag_gumball_ghost"

Definition at line 99 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX

#define ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX   "zombie/fx_bgb_machine_light_interior_away_zmb"

Definition at line 110 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX_NAME

#define ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX_NAME   "zm_bgb_machine_light_interior_away"

Definition at line 111 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_LIGHT_INTERIOR_FX

#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX   "zombie/fx_bgb_machine_light_interior_zmb"

Definition at line 108 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_NAME

#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_NAME   "zm_bgb_machine_light_interior"

Definition at line 109 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_TAG

#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_TAG   "tag_fx_glass_cntr_jnt"

Definition at line 113 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_PLAYER_BUYS_CF_NAME

#define ZM_BGB_MACHINE_PLAYER_BUYS_CF_NAME   "zm_bgb_machine_round_buys"

Definition at line 13 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_SELECTION_CF_NAME

#define ZM_BGB_MACHINE_SELECTION_CF_NAME   "zm_bgb_machine_selection"

Definition at line 10 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_SHAKE_PIECE_INDEX

#define ZM_BGB_MACHINE_SHAKE_PIECE_INDEX   1

Definition at line 18 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_SMOKE_FX

#define ZM_BGB_MACHINE_SMOKE_FX   "zombie/fx_bgb_machine_smoke_zmb"

Definition at line 90 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_SMOKE_FX_NAME

#define ZM_BGB_MACHINE_SMOKE_FX_NAME   "zm_bgb_machine_smoke"

Definition at line 91 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_SMOKE_FX_TAG

#define ZM_BGB_MACHINE_SMOKE_FX_TAG   "tag_fx_glass_cntr_jnt"

Definition at line 93 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_STATIC_GUMBALLS_PIECE_INDEX

#define ZM_BGB_MACHINE_STATIC_GUMBALLS_PIECE_INDEX   3

Definition at line 20 of file _zm_bgb_machine.gsh.

◆ ZM_BGB_MACHINE_TARGETNAME

#define ZM_BGB_MACHINE_TARGETNAME   "bgb_machine_use"

Definition at line 1 of file _zm_bgb_machine.gsh.