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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | ZM_BGB_MACHINE_AUDIO_TELL_COOLDOWN 130 |
#define | ZM_BGB_MACHINE_AUDIO_TELL_DISTANCE 400 |
#define | ZM_BGB_MACHINE_AUDIO_TELL_HEIGHT_THRESHOLD 96 |
#define | ZM_BGB_MACHINE_AVAILABLE_FX "zombie/fx_bgb_machine_available_zmb" |
#define | ZM_BGB_MACHINE_AVAILABLE_FX_NAME "zm_bgb_machine_available" |
#define | ZM_BGB_MACHINE_AVAILABLE_FX_TAG "tag_origin" |
#define | ZM_BGB_MACHINE_AWAY_PIECE_INDEX 0 |
#define | ZM_BGB_MACHINE_BASE_PIECE_INDEX 5 |
#define | ZM_BGB_MACHINE_BULB_ACTIVATED_FX "zombie/fx_bgb_machine_bulb_activated_zmb" |
#define | ZM_BGB_MACHINE_BULB_ACTIVATED_FX_NAME "zm_bgb_machine_bulb_activated" |
#define | ZM_BGB_MACHINE_BULB_AVAILABLE_FX "zombie/fx_bgb_machine_bulb_available_zmb" |
#define | ZM_BGB_MACHINE_BULB_AVAILABLE_FX_NAME "zm_bgb_machine_bulb_available" |
#define | ZM_BGB_MACHINE_BULB_AWAY_FX "zombie/fx_bgb_machine_bulb_away_zmb" |
#define | ZM_BGB_MACHINE_BULB_AWAY_FX_NAME "zm_bgb_machine_bulb_away" |
#define | ZM_BGB_MACHINE_BULB_EVENT_FX "zombie/fx_bgb_machine_bulb_event_zmb" |
#define | ZM_BGB_MACHINE_BULB_EVENT_FX_NAME "zm_bgb_machine_bulb_event" |
#define | ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_LEFT "tag_fx_light_side_lft_btm_jnt" |
#define | ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_RIGHT "tag_fx_light_side_rt_btm_jnt" |
#define | ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_LEFT "tag_fx_light_side_lft_mid_jnt" |
#define | ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_RIGHT "tag_fx_light_side_rt_mid_jnt" |
#define | ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_LEFT "tag_fx_light_side_lft_top_jnt" |
#define | ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_RIGHT "tag_fx_light_side_rt_top_jnt" |
#define | ZM_BGB_MACHINE_BULB_FX_TAG_TOP "tag_fx_light_top_jnt" |
#define | ZM_BGB_MACHINE_BULB_ROUNDS_FX "zombie/fx_bgb_machine_bulb_rounds_zmb" |
#define | ZM_BGB_MACHINE_BULB_ROUNDS_FX_NAME "zm_bgb_machine_bulb_rounds" |
#define | ZM_BGB_MACHINE_BULB_SPARK_FX "zombie/fx_bgb_machine_bulb_spark_zmb" |
#define | ZM_BGB_MACHINE_BULB_SPARK_FX_NAME "zm_bgb_machine_bulb_spark" |
#define | ZM_BGB_MACHINE_BULB_TIME_FX "zombie/fx_bgb_machine_bulb_time_zmb" |
#define | ZM_BGB_MACHINE_BULB_TIME_FX_NAME "zm_bgb_machine_bulb_time" |
#define | ZM_BGB_MACHINE_CF_NAME "zm_bgb_machine" |
#define | ZM_BGB_MACHINE_COST 500 |
#define | ZM_BGB_MACHINE_EYE_ACTIVATED_FX "zombie/fx_bgb_machine_eye_activated_zmb" |
#define | ZM_BGB_MACHINE_EYE_ACTIVATED_FX_NAME "zm_bgb_machine_eye_activated" |
#define | ZM_BGB_MACHINE_EYE_AWAY_FX "zombie/fx_bgb_machine_eye_away_zmb" |
#define | ZM_BGB_MACHINE_EYE_AWAY_FX_NAME "zm_bgb_machine_eye_away" |
#define | ZM_BGB_MACHINE_EYE_EVENT_FX "zombie/fx_bgb_machine_eye_event_zmb" |
#define | ZM_BGB_MACHINE_EYE_EVENT_FX_NAME "zm_bgb_machine_eye_event" |
#define | ZM_BGB_MACHINE_EYE_FX_TAG_LEFT "tag_fx_light_lion_lft_eye_jnt" |
#define | ZM_BGB_MACHINE_EYE_FX_TAG_RIGHT "tag_fx_light_lion_rt_eye_jnt" |
#define | ZM_BGB_MACHINE_EYE_ROUNDS_FX "zombie/fx_bgb_machine_eye_rounds_zmb" |
#define | ZM_BGB_MACHINE_EYE_ROUNDS_FX_NAME "zm_bgb_machine_eye_rounds" |
#define | ZM_BGB_MACHINE_EYE_TIME_FX "zombie/fx_bgb_machine_eye_time_zmb" |
#define | ZM_BGB_MACHINE_EYE_TIME_FX_NAME "zm_bgb_machine_eye_time" |
#define | ZM_BGB_MACHINE_FLYING_ELEC_FX "zombie/fx_bgb_machine_flying_elec_zmb" |
#define | ZM_BGB_MACHINE_FLYING_ELEC_FX_NAME "zm_bgb_machine_flying_elec" |
#define | ZM_BGB_MACHINE_FLYING_ELEC_FX_TAG "tag_fx_glass_cntr_jnt" |
#define | ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX "zombie/fx_bgb_machine_flying_embers_down_zmb" |
#define | ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX_NAME "zm_bgb_machine_flying_embers_down" |
#define | ZM_BGB_MACHINE_FLYING_EMBERS_FX_TAG "tag_fx_glass_cntr_jnt" |
#define | ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX "zombie/fx_bgb_machine_flying_embers_up_zmb" |
#define | ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX_NAME "zm_bgb_machine_flying_embers_up" |
#define | ZM_BGB_MACHINE_FLYING_GUMBALLS_PIECE_INDEX 4 |
#define | ZM_BGB_MACHINE_FX_STATE_CF_AVAILABLE 4 |
#define | ZM_BGB_MACHINE_FX_STATE_CF_AWAY 1 |
#define | ZM_BGB_MACHINE_FX_STATE_CF_GIVE 3 |
#define | ZM_BGB_MACHINE_FX_STATE_CF_MOVING 2 |
#define | ZM_BGB_MACHINE_FX_STATE_CF_NAME "zm_bgb_machine_fx_state" |
#define | ZM_BGB_MACHINE_GHOST_BALL_CF_NAME "zm_bgb_machine_ghost_ball" |
#define | ZM_BGB_MACHINE_GHOST_BALL_WAIT 3 |
#define | ZM_BGB_MACHINE_GIVE_GUMBALL_PIECE_INDEX 2 |
#define | ZM_BGB_MACHINE_GUMBALL_GHOST_FX "zombie/fx_bgb_gumball_ghost_zmb" |
#define | ZM_BGB_MACHINE_GUMBALL_GHOST_FX_NAME "zm_bgb_machine_gumball_ghost" |
#define | ZM_BGB_MACHINE_GUMBALL_GHOST_FX_TAG "tag_gumball_ghost" |
#define | ZM_BGB_MACHINE_GUMBALL_HALO_FX "zombie/fx_bgb_machine_gumball_halo_zmb" |
#define | ZM_BGB_MACHINE_GUMBALL_HALO_FX_NAME "zm_bgb_machine_gumball_halo" |
#define | ZM_BGB_MACHINE_GUMBALL_HALO_FX_TAG "tag_gumball_ghost" |
#define | ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX "zombie/fx_bgb_machine_light_interior_away_zmb" |
#define | ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX_NAME "zm_bgb_machine_light_interior_away" |
#define | ZM_BGB_MACHINE_LIGHT_INTERIOR_FX "zombie/fx_bgb_machine_light_interior_zmb" |
#define | ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_NAME "zm_bgb_machine_light_interior" |
#define | ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_TAG "tag_fx_glass_cntr_jnt" |
#define | ZM_BGB_MACHINE_PLAYER_BUYS_CF_NAME "zm_bgb_machine_round_buys" |
#define | ZM_BGB_MACHINE_SELECTION_CF_NAME "zm_bgb_machine_selection" |
#define | ZM_BGB_MACHINE_SHAKE_PIECE_INDEX 1 |
#define | ZM_BGB_MACHINE_SMOKE_FX "zombie/fx_bgb_machine_smoke_zmb" |
#define | ZM_BGB_MACHINE_SMOKE_FX_NAME "zm_bgb_machine_smoke" |
#define | ZM_BGB_MACHINE_SMOKE_FX_TAG "tag_fx_glass_cntr_jnt" |
#define | ZM_BGB_MACHINE_STATIC_GUMBALLS_PIECE_INDEX 3 |
#define | ZM_BGB_MACHINE_TARGETNAME "bgb_machine_use" |
#define ZM_BGB_MACHINE_AUDIO_TELL_COOLDOWN 130 |
Definition at line 5 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_AUDIO_TELL_DISTANCE 400 |
Definition at line 6 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_AUDIO_TELL_HEIGHT_THRESHOLD 96 |
Definition at line 7 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_AVAILABLE_FX "zombie/fx_bgb_machine_available_zmb" |
Definition at line 45 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_AVAILABLE_FX_NAME "zm_bgb_machine_available" |
Definition at line 46 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_AVAILABLE_FX_TAG "tag_origin" |
Definition at line 47 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_AWAY_PIECE_INDEX 0 |
Definition at line 17 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BASE_PIECE_INDEX 5 |
Definition at line 22 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_ACTIVATED_FX "zombie/fx_bgb_machine_bulb_activated_zmb" |
Definition at line 53 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_ACTIVATED_FX_NAME "zm_bgb_machine_bulb_activated" |
Definition at line 54 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_AVAILABLE_FX "zombie/fx_bgb_machine_bulb_available_zmb" |
Definition at line 50 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_AVAILABLE_FX_NAME "zm_bgb_machine_bulb_available" |
Definition at line 51 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_AWAY_FX "zombie/fx_bgb_machine_bulb_away_zmb" |
Definition at line 48 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_AWAY_FX_NAME "zm_bgb_machine_bulb_away" |
Definition at line 49 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_EVENT_FX "zombie/fx_bgb_machine_bulb_event_zmb" |
Definition at line 55 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_EVENT_FX_NAME "zm_bgb_machine_bulb_event" |
Definition at line 56 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_LEFT "tag_fx_light_side_lft_btm_jnt" |
Definition at line 70 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_RIGHT "tag_fx_light_side_rt_btm_jnt" |
Definition at line 73 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_LEFT "tag_fx_light_side_lft_mid_jnt" |
Definition at line 69 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_RIGHT "tag_fx_light_side_rt_mid_jnt" |
Definition at line 72 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_LEFT "tag_fx_light_side_lft_top_jnt" |
Definition at line 68 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_RIGHT "tag_fx_light_side_rt_top_jnt" |
Definition at line 71 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_FX_TAG_TOP "tag_fx_light_top_jnt" |
Definition at line 66 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_ROUNDS_FX "zombie/fx_bgb_machine_bulb_rounds_zmb" |
Definition at line 57 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_ROUNDS_FX_NAME "zm_bgb_machine_bulb_rounds" |
Definition at line 58 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_SPARK_FX "zombie/fx_bgb_machine_bulb_spark_zmb" |
Definition at line 62 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_SPARK_FX_NAME "zm_bgb_machine_bulb_spark" |
Definition at line 63 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_TIME_FX "zombie/fx_bgb_machine_bulb_time_zmb" |
Definition at line 59 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_BULB_TIME_FX_NAME "zm_bgb_machine_bulb_time" |
Definition at line 60 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_CF_NAME "zm_bgb_machine" |
Definition at line 9 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_COST 500 |
Definition at line 3 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_ACTIVATED_FX "zombie/fx_bgb_machine_eye_activated_zmb" |
Definition at line 27 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_ACTIVATED_FX_NAME "zm_bgb_machine_eye_activated" |
Definition at line 28 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_AWAY_FX "zombie/fx_bgb_machine_eye_away_zmb" |
Definition at line 24 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_AWAY_FX_NAME "zm_bgb_machine_eye_away" |
Definition at line 25 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_EVENT_FX "zombie/fx_bgb_machine_eye_event_zmb" |
Definition at line 29 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_EVENT_FX_NAME "zm_bgb_machine_eye_event" |
Definition at line 30 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_FX_TAG_LEFT "tag_fx_light_lion_lft_eye_jnt" |
Definition at line 36 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_FX_TAG_RIGHT "tag_fx_light_lion_rt_eye_jnt" |
Definition at line 37 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_ROUNDS_FX "zombie/fx_bgb_machine_eye_rounds_zmb" |
Definition at line 31 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_ROUNDS_FX_NAME "zm_bgb_machine_eye_rounds" |
Definition at line 32 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_TIME_FX "zombie/fx_bgb_machine_eye_time_zmb" |
Definition at line 33 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_EYE_TIME_FX_NAME "zm_bgb_machine_eye_time" |
Definition at line 34 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FLYING_ELEC_FX "zombie/fx_bgb_machine_flying_elec_zmb" |
Definition at line 76 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FLYING_ELEC_FX_NAME "zm_bgb_machine_flying_elec" |
Definition at line 77 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FLYING_ELEC_FX_TAG "tag_fx_glass_cntr_jnt" |
Definition at line 79 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX "zombie/fx_bgb_machine_flying_embers_down_zmb" |
Definition at line 82 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX_NAME "zm_bgb_machine_flying_embers_down" |
Definition at line 83 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FLYING_EMBERS_FX_TAG "tag_fx_glass_cntr_jnt" |
Definition at line 87 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX "zombie/fx_bgb_machine_flying_embers_up_zmb" |
Definition at line 84 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX_NAME "zm_bgb_machine_flying_embers_up" |
Definition at line 85 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FLYING_GUMBALLS_PIECE_INDEX 4 |
Definition at line 21 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FX_STATE_CF_AVAILABLE 4 |
Definition at line 42 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FX_STATE_CF_AWAY 1 |
Definition at line 39 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FX_STATE_CF_GIVE 3 |
Definition at line 41 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FX_STATE_CF_MOVING 2 |
Definition at line 40 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_FX_STATE_CF_NAME "zm_bgb_machine_fx_state" |
Definition at line 11 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_GHOST_BALL_CF_NAME "zm_bgb_machine_ghost_ball" |
Definition at line 12 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_GHOST_BALL_WAIT 3 |
Definition at line 15 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_GIVE_GUMBALL_PIECE_INDEX 2 |
Definition at line 19 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX "zombie/fx_bgb_gumball_ghost_zmb" |
Definition at line 102 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX_NAME "zm_bgb_machine_gumball_ghost" |
Definition at line 103 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX_TAG "tag_gumball_ghost" |
Definition at line 105 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_GUMBALL_HALO_FX "zombie/fx_bgb_machine_gumball_halo_zmb" |
Definition at line 96 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_GUMBALL_HALO_FX_NAME "zm_bgb_machine_gumball_halo" |
Definition at line 97 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_GUMBALL_HALO_FX_TAG "tag_gumball_ghost" |
Definition at line 99 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX "zombie/fx_bgb_machine_light_interior_away_zmb" |
Definition at line 110 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX_NAME "zm_bgb_machine_light_interior_away" |
Definition at line 111 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX "zombie/fx_bgb_machine_light_interior_zmb" |
Definition at line 108 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_NAME "zm_bgb_machine_light_interior" |
Definition at line 109 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_TAG "tag_fx_glass_cntr_jnt" |
Definition at line 113 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_PLAYER_BUYS_CF_NAME "zm_bgb_machine_round_buys" |
Definition at line 13 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_SELECTION_CF_NAME "zm_bgb_machine_selection" |
Definition at line 10 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_SHAKE_PIECE_INDEX 1 |
Definition at line 18 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_SMOKE_FX "zombie/fx_bgb_machine_smoke_zmb" |
Definition at line 90 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_SMOKE_FX_NAME "zm_bgb_machine_smoke" |
Definition at line 91 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_SMOKE_FX_TAG "tag_fx_glass_cntr_jnt" |
Definition at line 93 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_STATIC_GUMBALLS_PIECE_INDEX 3 |
Definition at line 20 of file _zm_bgb_machine.gsh.
#define ZM_BGB_MACHINE_TARGETNAME "bgb_machine_use" |
Definition at line 1 of file _zm_bgb_machine.gsh.