Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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_zm_bgb_machine.gsh
Go to the documentation of this file.
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#define ZM_BGB_MACHINE_TARGETNAME "bgb_machine_use"
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#define ZM_BGB_MACHINE_COST 500
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#define ZM_BGB_MACHINE_AUDIO_TELL_COOLDOWN 130
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#define ZM_BGB_MACHINE_AUDIO_TELL_DISTANCE 400
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#define ZM_BGB_MACHINE_AUDIO_TELL_HEIGHT_THRESHOLD 96
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#define ZM_BGB_MACHINE_CF_NAME "zm_bgb_machine"
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#define ZM_BGB_MACHINE_SELECTION_CF_NAME "zm_bgb_machine_selection"
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#define ZM_BGB_MACHINE_FX_STATE_CF_NAME "zm_bgb_machine_fx_state"
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#define ZM_BGB_MACHINE_GHOST_BALL_CF_NAME "zm_bgb_machine_ghost_ball"
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#define ZM_BGB_MACHINE_PLAYER_BUYS_CF_NAME "zm_bgb_machine_round_buys"
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#define ZM_BGB_MACHINE_GHOST_BALL_WAIT 3 // how many seconds should the ghost ball stay in the machine's mouth before resetting
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#define ZM_BGB_MACHINE_AWAY_PIECE_INDEX 0
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#define ZM_BGB_MACHINE_SHAKE_PIECE_INDEX 1
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#define ZM_BGB_MACHINE_GIVE_GUMBALL_PIECE_INDEX 2
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#define ZM_BGB_MACHINE_STATIC_GUMBALLS_PIECE_INDEX 3
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#define ZM_BGB_MACHINE_FLYING_GUMBALLS_PIECE_INDEX 4
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#define ZM_BGB_MACHINE_BASE_PIECE_INDEX 5
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#define ZM_BGB_MACHINE_EYE_AWAY_FX "zombie/fx_bgb_machine_eye_away_zmb"
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#define ZM_BGB_MACHINE_EYE_AWAY_FX_NAME "zm_bgb_machine_eye_away"
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#define ZM_BGB_MACHINE_EYE_ACTIVATED_FX "zombie/fx_bgb_machine_eye_activated_zmb"
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#define ZM_BGB_MACHINE_EYE_ACTIVATED_FX_NAME "zm_bgb_machine_eye_activated"
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#define ZM_BGB_MACHINE_EYE_EVENT_FX "zombie/fx_bgb_machine_eye_event_zmb"
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#define ZM_BGB_MACHINE_EYE_EVENT_FX_NAME "zm_bgb_machine_eye_event"
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#define ZM_BGB_MACHINE_EYE_ROUNDS_FX "zombie/fx_bgb_machine_eye_rounds_zmb"
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#define ZM_BGB_MACHINE_EYE_ROUNDS_FX_NAME "zm_bgb_machine_eye_rounds"
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#define ZM_BGB_MACHINE_EYE_TIME_FX "zombie/fx_bgb_machine_eye_time_zmb"
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#define ZM_BGB_MACHINE_EYE_TIME_FX_NAME "zm_bgb_machine_eye_time"
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#define ZM_BGB_MACHINE_EYE_FX_TAG_LEFT "tag_fx_light_lion_lft_eye_jnt"
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#define ZM_BGB_MACHINE_EYE_FX_TAG_RIGHT "tag_fx_light_lion_rt_eye_jnt"
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#define ZM_BGB_MACHINE_FX_STATE_CF_AWAY 1
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#define ZM_BGB_MACHINE_FX_STATE_CF_MOVING 2
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#define ZM_BGB_MACHINE_FX_STATE_CF_GIVE 3
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#define ZM_BGB_MACHINE_FX_STATE_CF_AVAILABLE 4
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#define ZM_BGB_MACHINE_AVAILABLE_FX "zombie/fx_bgb_machine_available_zmb"
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#define ZM_BGB_MACHINE_AVAILABLE_FX_NAME "zm_bgb_machine_available"
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#define ZM_BGB_MACHINE_AVAILABLE_FX_TAG "tag_origin"
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#define ZM_BGB_MACHINE_BULB_AWAY_FX "zombie/fx_bgb_machine_bulb_away_zmb"
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#define ZM_BGB_MACHINE_BULB_AWAY_FX_NAME "zm_bgb_machine_bulb_away"
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#define ZM_BGB_MACHINE_BULB_AVAILABLE_FX "zombie/fx_bgb_machine_bulb_available_zmb"
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#define ZM_BGB_MACHINE_BULB_AVAILABLE_FX_NAME "zm_bgb_machine_bulb_available"
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#define ZM_BGB_MACHINE_BULB_ACTIVATED_FX "zombie/fx_bgb_machine_bulb_activated_zmb"
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#define ZM_BGB_MACHINE_BULB_ACTIVATED_FX_NAME "zm_bgb_machine_bulb_activated"
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#define ZM_BGB_MACHINE_BULB_EVENT_FX "zombie/fx_bgb_machine_bulb_event_zmb"
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#define ZM_BGB_MACHINE_BULB_EVENT_FX_NAME "zm_bgb_machine_bulb_event"
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#define ZM_BGB_MACHINE_BULB_ROUNDS_FX "zombie/fx_bgb_machine_bulb_rounds_zmb"
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#define ZM_BGB_MACHINE_BULB_ROUNDS_FX_NAME "zm_bgb_machine_bulb_rounds"
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#define ZM_BGB_MACHINE_BULB_TIME_FX "zombie/fx_bgb_machine_bulb_time_zmb"
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#define ZM_BGB_MACHINE_BULB_TIME_FX_NAME "zm_bgb_machine_bulb_time"
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#define ZM_BGB_MACHINE_BULB_SPARK_FX "zombie/fx_bgb_machine_bulb_spark_zmb"
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#define ZM_BGB_MACHINE_BULB_SPARK_FX_NAME "zm_bgb_machine_bulb_spark"
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#define ZM_BGB_MACHINE_BULB_FX_TAG_TOP "tag_fx_light_top_jnt"
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#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_LEFT "tag_fx_light_side_lft_top_jnt"
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#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_LEFT "tag_fx_light_side_lft_mid_jnt"
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#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_LEFT "tag_fx_light_side_lft_btm_jnt"
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#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_TOP_RIGHT "tag_fx_light_side_rt_top_jnt"
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#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_MID_RIGHT "tag_fx_light_side_rt_mid_jnt"
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#define ZM_BGB_MACHINE_BULB_FX_TAG_SIDE_BTM_RIGHT "tag_fx_light_side_rt_btm_jnt"
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#define ZM_BGB_MACHINE_FLYING_ELEC_FX "zombie/fx_bgb_machine_flying_elec_zmb"
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#define ZM_BGB_MACHINE_FLYING_ELEC_FX_NAME "zm_bgb_machine_flying_elec"
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#define ZM_BGB_MACHINE_FLYING_ELEC_FX_TAG "tag_fx_glass_cntr_jnt"
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#define ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX "zombie/fx_bgb_machine_flying_embers_down_zmb"
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#define ZM_BGB_MACHINE_FLYING_EMBERS_DOWN_FX_NAME "zm_bgb_machine_flying_embers_down"
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#define ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX "zombie/fx_bgb_machine_flying_embers_up_zmb"
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#define ZM_BGB_MACHINE_FLYING_EMBERS_UP_FX_NAME "zm_bgb_machine_flying_embers_up"
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#define ZM_BGB_MACHINE_FLYING_EMBERS_FX_TAG "tag_fx_glass_cntr_jnt"
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#define ZM_BGB_MACHINE_SMOKE_FX "zombie/fx_bgb_machine_smoke_zmb"
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#define ZM_BGB_MACHINE_SMOKE_FX_NAME "zm_bgb_machine_smoke"
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#define ZM_BGB_MACHINE_SMOKE_FX_TAG "tag_fx_glass_cntr_jnt"
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#define ZM_BGB_MACHINE_GUMBALL_HALO_FX "zombie/fx_bgb_machine_gumball_halo_zmb"
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#define ZM_BGB_MACHINE_GUMBALL_HALO_FX_NAME "zm_bgb_machine_gumball_halo"
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#define ZM_BGB_MACHINE_GUMBALL_HALO_FX_TAG "tag_gumball_ghost"
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#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX "zombie/fx_bgb_gumball_ghost_zmb"
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#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX_NAME "zm_bgb_machine_gumball_ghost"
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#define ZM_BGB_MACHINE_GUMBALL_GHOST_FX_TAG "tag_gumball_ghost"
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#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX "zombie/fx_bgb_machine_light_interior_zmb"
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#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_NAME "zm_bgb_machine_light_interior"
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#define ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX "zombie/fx_bgb_machine_light_interior_away_zmb"
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#define ZM_BGB_MACHINE_LIGHT_INTERIOR_AWAY_FX_NAME "zm_bgb_machine_light_interior_away"
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#define ZM_BGB_MACHINE_LIGHT_INTERIOR_FX_TAG "tag_fx_glass_cntr_jnt"
scripts
zm
_zm_bgb_machine.gsh
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