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_zm_bgb.gsh File Reference

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Macros

#define BGB_ACTIVATIONS_REMAINING_CF_NAME   "bgb_activations_remaining"
 
#define BGB_ALWAYS_RUN_ADD_TO_PLAYER_SCORE_OVERRIDE   true
 
#define BGB_ALWAYS_RUN_LOST_PERK_OVERRIDE   true
 
#define BGB_BLOW_BUBBLE_CF_NAME   "bgb_blow_bubble"
 
#define BGB_BLOW_BUBBLE_FX   "zombie/fx_bgb_bubble_blow_zmb"
 
#define BGB_BLOW_BUBBLE_FX_NAME   "bgb_blow_bubble"
 
#define BGB_CURRENT_CF_NAME   "bgb_current"
 
#define BGB_DISPLAY_CF_NAME   "bgb_display"
 
#define BGB_INVALID_USE_CF_NAME   "bgb_invalid_use"
 
#define BGB_LIMIT_TYPE_ACTIVATED   "activated"
 
#define BGB_LIMIT_TYPE_EVENT   "event"
 
#define BGB_LIMIT_TYPE_ROUNDS   "rounds"
 
#define BGB_LIMIT_TYPE_TIME   "time"
 
#define BGB_ONE_SHOT_USE_CF_NAME   "bgb_one_shot_use"
 
#define BGB_RARITY_CLASSIC_INDEX   0
 
#define BGB_RARITY_CLASSIC_TAG   "base"
 
#define BGB_RARITY_MEGA_INDEX   1
 
#define BGB_RARITY_MEGA_TAG   "speckled"
 
#define BGB_RARITY_RARE_INDEX   2
 
#define BGB_RARITY_RARE_TAG   "shiny"
 
#define BGB_RARITY_ULTRA_RARE_INDEX   3
 
#define BGB_RARITY_ULTRA_RARE_TAG   "swirl"
 
#define BGB_RARITY_WHIMSICAL_INDEX   4
 
#define BGB_RARITY_WHIMSICAL_TAG   "pinwheel"
 
#define BGB_RESERVED_NAME   "none"
 
#define BGB_SKIP_DEMO_BOOKMARK   true
 
#define BGB_TIMER_CF_NAME   "bgb_timer"
 
#define BGB_TIMER_MANUAL_LERP_PERIOD   1000
 
#define BGB_TIMER_MANUAL_LERP_THRESHOLD   0.1
 
#define N_BGB_UIMODEL_CANCEL   6
 
#define N_BGB_UIMODEL_PURCHASE   7
 

Macro Definition Documentation

◆ BGB_ACTIVATIONS_REMAINING_CF_NAME

#define BGB_ACTIVATIONS_REMAINING_CF_NAME   "bgb_activations_remaining"

Definition at line 33 of file _zm_bgb.gsh.

◆ BGB_ALWAYS_RUN_ADD_TO_PLAYER_SCORE_OVERRIDE

#define BGB_ALWAYS_RUN_ADD_TO_PLAYER_SCORE_OVERRIDE   true

Definition at line 28 of file _zm_bgb.gsh.

◆ BGB_ALWAYS_RUN_LOST_PERK_OVERRIDE

#define BGB_ALWAYS_RUN_LOST_PERK_OVERRIDE   true

Definition at line 27 of file _zm_bgb.gsh.

◆ BGB_BLOW_BUBBLE_CF_NAME

#define BGB_BLOW_BUBBLE_CF_NAME   "bgb_blow_bubble"

Definition at line 37 of file _zm_bgb.gsh.

◆ BGB_BLOW_BUBBLE_FX

#define BGB_BLOW_BUBBLE_FX   "zombie/fx_bgb_bubble_blow_zmb"

Definition at line 39 of file _zm_bgb.gsh.

◆ BGB_BLOW_BUBBLE_FX_NAME

#define BGB_BLOW_BUBBLE_FX_NAME   "bgb_blow_bubble"

Definition at line 40 of file _zm_bgb.gsh.

◆ BGB_CURRENT_CF_NAME

#define BGB_CURRENT_CF_NAME   "bgb_current"

Definition at line 30 of file _zm_bgb.gsh.

◆ BGB_DISPLAY_CF_NAME

#define BGB_DISPLAY_CF_NAME   "bgb_display"

Definition at line 31 of file _zm_bgb.gsh.

◆ BGB_INVALID_USE_CF_NAME

#define BGB_INVALID_USE_CF_NAME   "bgb_invalid_use"

Definition at line 34 of file _zm_bgb.gsh.

◆ BGB_LIMIT_TYPE_ACTIVATED

#define BGB_LIMIT_TYPE_ACTIVATED   "activated"

Definition at line 5 of file _zm_bgb.gsh.

◆ BGB_LIMIT_TYPE_EVENT

#define BGB_LIMIT_TYPE_EVENT   "event"

Definition at line 6 of file _zm_bgb.gsh.

◆ BGB_LIMIT_TYPE_ROUNDS

#define BGB_LIMIT_TYPE_ROUNDS   "rounds"

Definition at line 7 of file _zm_bgb.gsh.

◆ BGB_LIMIT_TYPE_TIME

#define BGB_LIMIT_TYPE_TIME   "time"

Definition at line 8 of file _zm_bgb.gsh.

◆ BGB_ONE_SHOT_USE_CF_NAME

#define BGB_ONE_SHOT_USE_CF_NAME   "bgb_one_shot_use"

Definition at line 35 of file _zm_bgb.gsh.

◆ BGB_RARITY_CLASSIC_INDEX

#define BGB_RARITY_CLASSIC_INDEX   0

Definition at line 10 of file _zm_bgb.gsh.

◆ BGB_RARITY_CLASSIC_TAG

#define BGB_RARITY_CLASSIC_TAG   "base"

Definition at line 16 of file _zm_bgb.gsh.

◆ BGB_RARITY_MEGA_INDEX

#define BGB_RARITY_MEGA_INDEX   1

Definition at line 11 of file _zm_bgb.gsh.

◆ BGB_RARITY_MEGA_TAG

#define BGB_RARITY_MEGA_TAG   "speckled"

Definition at line 17 of file _zm_bgb.gsh.

◆ BGB_RARITY_RARE_INDEX

#define BGB_RARITY_RARE_INDEX   2

Definition at line 12 of file _zm_bgb.gsh.

◆ BGB_RARITY_RARE_TAG

#define BGB_RARITY_RARE_TAG   "shiny"

Definition at line 18 of file _zm_bgb.gsh.

◆ BGB_RARITY_ULTRA_RARE_INDEX

#define BGB_RARITY_ULTRA_RARE_INDEX   3

Definition at line 13 of file _zm_bgb.gsh.

◆ BGB_RARITY_ULTRA_RARE_TAG

#define BGB_RARITY_ULTRA_RARE_TAG   "swirl"

Definition at line 19 of file _zm_bgb.gsh.

◆ BGB_RARITY_WHIMSICAL_INDEX

#define BGB_RARITY_WHIMSICAL_INDEX   4

Definition at line 14 of file _zm_bgb.gsh.

◆ BGB_RARITY_WHIMSICAL_TAG

#define BGB_RARITY_WHIMSICAL_TAG   "pinwheel"

Definition at line 20 of file _zm_bgb.gsh.

◆ BGB_RESERVED_NAME

#define BGB_RESERVED_NAME   "none"

Definition at line 3 of file _zm_bgb.gsh.

◆ BGB_SKIP_DEMO_BOOKMARK

#define BGB_SKIP_DEMO_BOOKMARK   true

Definition at line 25 of file _zm_bgb.gsh.

◆ BGB_TIMER_CF_NAME

#define BGB_TIMER_CF_NAME   "bgb_timer"

Definition at line 32 of file _zm_bgb.gsh.

◆ BGB_TIMER_MANUAL_LERP_PERIOD

#define BGB_TIMER_MANUAL_LERP_PERIOD   1000

Definition at line 23 of file _zm_bgb.gsh.

◆ BGB_TIMER_MANUAL_LERP_THRESHOLD

#define BGB_TIMER_MANUAL_LERP_THRESHOLD   0.1

Definition at line 22 of file _zm_bgb.gsh.

◆ N_BGB_UIMODEL_CANCEL

#define N_BGB_UIMODEL_CANCEL   6

Definition at line 42 of file _zm_bgb.gsh.

◆ N_BGB_UIMODEL_PURCHASE

#define N_BGB_UIMODEL_PURCHASE   7

Definition at line 43 of file _zm_bgb.gsh.