‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_ai_raps.csc File Reference

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Functions

function __init__ ()
 
function _setup_ (localClientNum)
 
function elemental_round_fx (n_local_client, n_val_old, n_val_new, b_ent_new, b_initial_snap, str_field, b_demo_jump)
 
function elemental_round_ring_fx (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function wait_for_bullet_impact (localClientNum)
 

Function Documentation

◆ __init__()

◆ _setup_()

function _setup_ ( localClientNum  )

◆ elemental_round_fx()

function elemental_round_fx ( n_local_client  ,
n_val_old  ,
n_val_new  ,
b_ent_new  ,
b_initial_snap  ,
str_field  ,
b_demo_jump   
)

Definition at line 59 of file _zm_ai_raps.csc.

Referenced by __init__().

◆ elemental_round_ring_fx()

function elemental_round_ring_fx ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 73 of file _zm_ai_raps.csc.

References exitPostfxBundle(), and ZM_ELEMENTAL_RING_LOOP_DURATION.

Referenced by __init__().

◆ wait_for_bullet_impact()

function wait_for_bullet_impact ( localClientNum  )

Definition at line 85 of file _zm_ai_raps.csc.

References get_script_bundle(), and PlayFx().

Referenced by _setup_().