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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | ZM_AAT_TURNED_COOLDOWN_ATTACKER 15 |
#define | ZM_AAT_TURNED_COOLDOWN_ENTITY 0 |
#define | ZM_AAT_TURNED_COOLDOWN_GLOBAL 8 |
#define | ZM_AAT_TURNED_DAMAGE_FEEDBACK_ICON "t7_hud_zm_aat_turned" |
#define | ZM_AAT_TURNED_DAMAGE_FEEDBACK_SOUND "wpn_aat_turned_plr" |
#define | ZM_AAT_TURNED_FORCE 60 |
#define | ZM_AAT_TURNED_ICON "t7_icon_zm_aat_turned" |
#define | ZM_AAT_TURNED_KILL_LIMIT 12 |
#define | ZM_AAT_TURNED_MAX_ZOMBIES_FLUNG 3 |
#define | ZM_AAT_TURNED_NAME_LOCALIZED_STRING "zmui_zm_aat_turned" |
#define | ZM_AAT_TURNED_OCCURS_ON_DEATH false |
#define | ZM_AAT_TURNED_PERCENTAGE 0.15 |
#define | ZM_AAT_TURNED_RANGE 90 |
#define | ZM_AAT_TURNED_SOUND "" |
#define | ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_DOWN 8 |
#define | ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_UP 7 |
#define | ZM_AAT_TURNED_TIME_LIMIT 20 |
#define | ZM_AAT_TURNED_UPWARD_ANGLE 10 |
#define | ZM_AAT_TURNED_ZOMBIE_EYE_FX "zombie/fx_glow_eye_green" |
#define | ZM_AAT_TURNED_ZOMBIE_TORSO_FX "zombie/fx_aat_turned_spore_torso_zmb" |
#define ZM_AAT_TURNED_COOLDOWN_ATTACKER 15 |
Definition at line 7 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_COOLDOWN_ENTITY 0 |
Definition at line 6 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_COOLDOWN_GLOBAL 8 |
Definition at line 8 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_DAMAGE_FEEDBACK_ICON "t7_hud_zm_aat_turned" |
Definition at line 10 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_DAMAGE_FEEDBACK_SOUND "wpn_aat_turned_plr" |
Definition at line 11 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_FORCE 60 |
Definition at line 20 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_ICON "t7_icon_zm_aat_turned" |
Definition at line 4 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_KILL_LIMIT 12 |
Definition at line 13 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_MAX_ZOMBIES_FLUNG 3 |
Definition at line 22 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_NAME_LOCALIZED_STRING "zmui_zm_aat_turned" |
Definition at line 3 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_OCCURS_ON_DEATH false |
Definition at line 9 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_PERCENTAGE 0.15 |
Definition at line 5 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_RANGE 90 |
Definition at line 19 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_SOUND "" |
Definition at line 17 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_DOWN 8 |
Definition at line 25 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_UP 7 |
Definition at line 24 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_TIME_LIMIT 20 |
Definition at line 12 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_UPWARD_ANGLE 10 |
Definition at line 21 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_ZOMBIE_EYE_FX "zombie/fx_glow_eye_green" |
Definition at line 15 of file _zm_aat_turned.gsh.
#define ZM_AAT_TURNED_ZOMBIE_TORSO_FX "zombie/fx_aat_turned_spore_torso_zmb" |
Definition at line 16 of file _zm_aat_turned.gsh.