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_zm_aat_turned.gsh File Reference

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Macros

#define ZM_AAT_TURNED_COOLDOWN_ATTACKER   15
 
#define ZM_AAT_TURNED_COOLDOWN_ENTITY   0
 
#define ZM_AAT_TURNED_COOLDOWN_GLOBAL   8
 
#define ZM_AAT_TURNED_DAMAGE_FEEDBACK_ICON   "t7_hud_zm_aat_turned"
 
#define ZM_AAT_TURNED_DAMAGE_FEEDBACK_SOUND   "wpn_aat_turned_plr"
 
#define ZM_AAT_TURNED_FORCE   60
 
#define ZM_AAT_TURNED_ICON   "t7_icon_zm_aat_turned"
 
#define ZM_AAT_TURNED_KILL_LIMIT   12
 
#define ZM_AAT_TURNED_MAX_ZOMBIES_FLUNG   3
 
#define ZM_AAT_TURNED_NAME_LOCALIZED_STRING   "zmui_zm_aat_turned"
 
#define ZM_AAT_TURNED_OCCURS_ON_DEATH   false
 
#define ZM_AAT_TURNED_PERCENTAGE   0.15
 
#define ZM_AAT_TURNED_RANGE   90
 
#define ZM_AAT_TURNED_SOUND   ""
 
#define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_DOWN   8
 
#define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_UP   7
 
#define ZM_AAT_TURNED_TIME_LIMIT   20
 
#define ZM_AAT_TURNED_UPWARD_ANGLE   10
 
#define ZM_AAT_TURNED_ZOMBIE_EYE_FX   "zombie/fx_glow_eye_green"
 
#define ZM_AAT_TURNED_ZOMBIE_TORSO_FX   "zombie/fx_aat_turned_spore_torso_zmb"
 

Macro Definition Documentation

◆ ZM_AAT_TURNED_COOLDOWN_ATTACKER

#define ZM_AAT_TURNED_COOLDOWN_ATTACKER   15

Definition at line 7 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_COOLDOWN_ENTITY

#define ZM_AAT_TURNED_COOLDOWN_ENTITY   0

Definition at line 6 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_COOLDOWN_GLOBAL

#define ZM_AAT_TURNED_COOLDOWN_GLOBAL   8

Definition at line 8 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_DAMAGE_FEEDBACK_ICON

#define ZM_AAT_TURNED_DAMAGE_FEEDBACK_ICON   "t7_hud_zm_aat_turned"

Definition at line 10 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_DAMAGE_FEEDBACK_SOUND

#define ZM_AAT_TURNED_DAMAGE_FEEDBACK_SOUND   "wpn_aat_turned_plr"

Definition at line 11 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_FORCE

#define ZM_AAT_TURNED_FORCE   60

Definition at line 20 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_ICON

#define ZM_AAT_TURNED_ICON   "t7_icon_zm_aat_turned"

Definition at line 4 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_KILL_LIMIT

#define ZM_AAT_TURNED_KILL_LIMIT   12

Definition at line 13 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_MAX_ZOMBIES_FLUNG

#define ZM_AAT_TURNED_MAX_ZOMBIES_FLUNG   3

Definition at line 22 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_NAME_LOCALIZED_STRING

#define ZM_AAT_TURNED_NAME_LOCALIZED_STRING   "zmui_zm_aat_turned"

Definition at line 3 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_OCCURS_ON_DEATH

#define ZM_AAT_TURNED_OCCURS_ON_DEATH   false

Definition at line 9 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_PERCENTAGE

#define ZM_AAT_TURNED_PERCENTAGE   0.15

Definition at line 5 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_RANGE

#define ZM_AAT_TURNED_RANGE   90

Definition at line 19 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_SOUND

#define ZM_AAT_TURNED_SOUND   ""

Definition at line 17 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_DOWN

#define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_DOWN   8

Definition at line 25 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_UP

#define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_UP   7

Definition at line 24 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_TIME_LIMIT

#define ZM_AAT_TURNED_TIME_LIMIT   20

Definition at line 12 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_UPWARD_ANGLE

#define ZM_AAT_TURNED_UPWARD_ANGLE   10

Definition at line 21 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_ZOMBIE_EYE_FX

#define ZM_AAT_TURNED_ZOMBIE_EYE_FX   "zombie/fx_glow_eye_green"

Definition at line 15 of file _zm_aat_turned.gsh.

◆ ZM_AAT_TURNED_ZOMBIE_TORSO_FX

#define ZM_AAT_TURNED_ZOMBIE_TORSO_FX   "zombie/fx_aat_turned_spore_torso_zmb"

Definition at line 16 of file _zm_aat_turned.gsh.