‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_aat_turned.gsh
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1 // TURNED ALTERNATE AMMO
2 //
3 #define ZM_AAT_TURNED_NAME_LOCALIZED_STRING "zmui_zm_aat_turned"
4 #define ZM_AAT_TURNED_ICON "t7_icon_zm_aat_turned"
5 #define ZM_AAT_TURNED_PERCENTAGE 0.15
6 #define ZM_AAT_TURNED_COOLDOWN_ENTITY 0
7 #define ZM_AAT_TURNED_COOLDOWN_ATTACKER 15
8 #define ZM_AAT_TURNED_COOLDOWN_GLOBAL 8
9 #define ZM_AAT_TURNED_OCCURS_ON_DEATH false
10 #define ZM_AAT_TURNED_DAMAGE_FEEDBACK_ICON "t7_hud_zm_aat_turned"
11 #define ZM_AAT_TURNED_DAMAGE_FEEDBACK_SOUND "wpn_aat_turned_plr"
12 #define ZM_AAT_TURNED_TIME_LIMIT 20
13 #define ZM_AAT_TURNED_KILL_LIMIT 12
14 
15 #define ZM_AAT_TURNED_ZOMBIE_EYE_FX "zombie/fx_glow_eye_green"
16 #define ZM_AAT_TURNED_ZOMBIE_TORSO_FX "zombie/fx_aat_turned_spore_torso_zmb"
17 #define ZM_AAT_TURNED_SOUND ""
18 
19 #define ZM_AAT_TURNED_RANGE 90
20 #define ZM_AAT_TURNED_FORCE 60
21 #define ZM_AAT_TURNED_UPWARD_ANGLE 10
22 #define ZM_AAT_TURNED_MAX_ZOMBIES_FLUNG 3
23 
24 #define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_UP 7
25 #define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_DOWN 8