Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
_zm_aat_turned.gsh
Go to the documentation of this file.
1
// TURNED ALTERNATE AMMO
2
//
3
#define ZM_AAT_TURNED_NAME_LOCALIZED_STRING "zmui_zm_aat_turned"
4
#define ZM_AAT_TURNED_ICON "t7_icon_zm_aat_turned"
5
#define ZM_AAT_TURNED_PERCENTAGE 0.15
6
#define ZM_AAT_TURNED_COOLDOWN_ENTITY 0
7
#define ZM_AAT_TURNED_COOLDOWN_ATTACKER 15
8
#define ZM_AAT_TURNED_COOLDOWN_GLOBAL 8
9
#define ZM_AAT_TURNED_OCCURS_ON_DEATH false
10
#define ZM_AAT_TURNED_DAMAGE_FEEDBACK_ICON "t7_hud_zm_aat_turned"
11
#define ZM_AAT_TURNED_DAMAGE_FEEDBACK_SOUND "wpn_aat_turned_plr"
12
#define ZM_AAT_TURNED_TIME_LIMIT 20
13
#define ZM_AAT_TURNED_KILL_LIMIT 12
14
15
#define ZM_AAT_TURNED_ZOMBIE_EYE_FX "zombie/fx_glow_eye_green"
16
#define ZM_AAT_TURNED_ZOMBIE_TORSO_FX "zombie/fx_aat_turned_spore_torso_zmb"
17
#define ZM_AAT_TURNED_SOUND ""
18
19
#define ZM_AAT_TURNED_RANGE 90
20
#define ZM_AAT_TURNED_FORCE 60
21
#define ZM_AAT_TURNED_UPWARD_ANGLE 10
22
#define ZM_AAT_TURNED_MAX_ZOMBIES_FLUNG 3
23
24
#define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_UP 7
25
#define ZM_AAT_TURNED_SPRINT_VARIANT_MAX_ARMS_DOWN 8
scripts
zm
aats
_zm_aat_turned.gsh
Generated by
1.8.17