‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_sticky_grenade.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\system_shared;
4 
5 #insert scripts\shared\shared.gsh;
6 
7 #precache( "fx", "weapon/fx_equip_light_os" );
8 
9 #namespace sticky_grenade;
10 
11 ‪REGISTER_SYSTEM( "sticky_grenade", &‪__init__, undefined )
12 
13 function ‪__init__()
14 {
15 }
16 
17 function ‪watch_bolt_detonation( owner ) // self == explosive_bolt entity
18 {
19  //self SetTeam( owner.team );
20 }
‪watch_bolt_detonation
‪function watch_bolt_detonation(owner)
Definition: _sticky_grenade.gsc:17
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪__init__
‪function __init__()
Definition: _sticky_grenade.gsc:13