‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_nuketown_mannequin.gsc File Reference

Go to the source code of this file.

Macros

#define NUKETOWN_SPAWN_MANNEQUIN_FX   "dlc0/nuketown/fx_de_rez_man_spawn"
 

Functions

function private _mannequin_unfreeze_ragdoll ()
 
function private _mannequin_update_freeze (frozen)
 
function mannequinDamage (inflictor, attacker, damage, dFlags, mod, weapon, point, dir, hitLoc, offsetTime, boneIndex, modelIndex)
 
function SpawnMannequin (origin, angles, gender="male", speed=undefined, weepingAngel)
 
function private watch_game_ended ()
 
function watch_player_looking ()
 

Macro Definition Documentation

◆ NUKETOWN_SPAWN_MANNEQUIN_FX

#define NUKETOWN_SPAWN_MANNEQUIN_FX   "dlc0/nuketown/fx_de_rez_man_spawn"

Definition at line 8 of file _nuketown_mannequin.gsc.

Function Documentation

◆ _mannequin_unfreeze_ragdoll()

function private _mannequin_unfreeze_ragdoll ( )

Definition at line 120 of file _nuketown_mannequin.gsc.

Referenced by SpawnMannequin().

◆ _mannequin_update_freeze()

function private _mannequin_update_freeze ( frozen  )

Definition at line 135 of file _nuketown_mannequin.gsc.

Referenced by SpawnMannequin(), and watch_player_looking().

◆ mannequinDamage()

function mannequinDamage ( inflictor  ,
attacker  ,
damage  ,
dFlags  ,
mod  ,
weapon  ,
point  ,
dir  ,
hitLoc  ,
offsetTime  ,
boneIndex  ,
modelIndex   
)

Definition at line 97 of file _nuketown_mannequin.gsc.

References damage().

Referenced by SpawnMannequin().

◆ SpawnMannequin()

function SpawnMannequin ( origin  ,
angles  ,
gender  = "male",
speed  = undefined,
weepingAngel   
)

◆ watch_game_ended()

function private watch_game_ended ( )

Definition at line 107 of file _nuketown_mannequin.gsc.

Referenced by SpawnMannequin().

◆ watch_player_looking()

function watch_player_looking ( )

Definition at line 151 of file _nuketown_mannequin.gsc.

References _mannequin_update_freeze(), and WAIT_SERVER_FRAME.