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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | NUKETOWN_SPAWN_MANNEQUIN_FX "dlc0/nuketown/fx_de_rez_man_spawn" |
Functions | |
function private | _mannequin_unfreeze_ragdoll () |
function private | _mannequin_update_freeze (frozen) |
function | mannequinDamage (inflictor, attacker, damage, dFlags, mod, weapon, point, dir, hitLoc, offsetTime, boneIndex, modelIndex) |
function | SpawnMannequin (origin, angles, gender="male", speed=undefined, weepingAngel) |
function private | watch_game_ended () |
function | watch_player_looking () |
#define NUKETOWN_SPAWN_MANNEQUIN_FX "dlc0/nuketown/fx_de_rez_man_spawn" |
Definition at line 8 of file _nuketown_mannequin.gsc.
function private _mannequin_unfreeze_ragdoll | ( | ) |
Definition at line 120 of file _nuketown_mannequin.gsc.
Referenced by SpawnMannequin().
function private _mannequin_update_freeze | ( | frozen | ) |
Definition at line 135 of file _nuketown_mannequin.gsc.
Referenced by SpawnMannequin(), and watch_player_looking().
function mannequinDamage | ( | inflictor | , |
attacker | , | ||
damage | , | ||
dFlags | , | ||
mod | , | ||
weapon | , | ||
point | , | ||
dir | , | ||
hitLoc | , | ||
offsetTime | , | ||
boneIndex | , | ||
modelIndex | |||
) |
Definition at line 97 of file _nuketown_mannequin.gsc.
References damage().
Referenced by SpawnMannequin().
function SpawnMannequin | ( | origin | , |
angles | , | ||
gender | = "male" , |
||
speed | = undefined , |
||
weepingAngel | |||
) |
Definition at line 14 of file _nuketown_mannequin.gsc.
References _mannequin_unfreeze_ragdoll(), _mannequin_update_freeze(), mannequinDamage(), NUKETOWN_SPAWN_MANNEQUIN_FX, PlayFx(), set_behavior_attribute(), and watch_game_ended().
function private watch_game_ended | ( | ) |
Definition at line 107 of file _nuketown_mannequin.gsc.
Referenced by SpawnMannequin().
function watch_player_looking | ( | ) |
Definition at line 151 of file _nuketown_mannequin.gsc.
References _mannequin_update_freeze(), and WAIT_SERVER_FRAME.