‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_empgrenade.csc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function MonitorDistance (localClientNum)
 
function on_player_spawned (localClientNum)
 
function onEmpChanged (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function onEmpMonitorDistanceChanged (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function StartEmpEffects (localPlayer, bWasTimeJump=false)
 
function StopEmpEffects (localPlayer, oldVal, bWasTimeJump=false)
 

Function Documentation

◆ __init__()

◆ MonitorDistance()

function MonitorDistance ( localClientNum  )

◆ on_player_spawned()

function on_player_spawned ( localClientNum  )

Definition at line 72 of file _empgrenade.csc.

References get_to_player(), MonitorDistance(), StartEmpEffects(), and StopEmpEffects().

Referenced by __init__().

◆ onEmpChanged()

function onEmpChanged ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 28 of file _empgrenade.csc.

References get_to_player(), StartEmpEffects(), and StopEmpEffects().

Referenced by __init__().

◆ onEmpMonitorDistanceChanged()

function onEmpMonitorDistanceChanged ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 96 of file _empgrenade.csc.

References MonitorDistance(), StartEmpEffects(), and StopEmpEffects().

Referenced by __init__().

◆ StartEmpEffects()

function StartEmpEffects ( localPlayer  ,
bWasTimeJump  = false 
)

◆ StopEmpEffects()

function StopEmpEffects ( localPlayer  ,
oldVal  ,
bWasTimeJump  = false 
)