‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_attack_drone.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\math_shared;
4 #using scripts\shared\statemachine_shared;
5 #using scripts\shared\system_shared;
6 #using scripts\shared\util_shared;
7 
8 #using scripts\shared\vehicle_shared;
9 #using scripts\shared\vehicle_death_shared;
10 #using scripts\shared\vehicle_ai_shared;
11 
12 #insert scripts\shared\shared.gsh;
13 #insert scripts\shared\statemachine.gsh;
14 
15 #insert scripts\shared\ai\utility.gsh;
16 
17 #define ATTACK_DRONE_ACTIVETIME 70
18 #define ATTACK_DRONE_ACTIVETIME_VARIETY 4
19 #define ATTACK_DRONE_ATTACK_DISTANCE_ATTACHED 1000
20 
21 #namespace attack_drone;
22 
23 ‪REGISTER_SYSTEM( "attack_drone", &‪__init__, undefined )
24 
25 function ‪__init__()
26 {
27 }
‪__init__
‪function __init__()
Definition: _attack_drone.gsc:25
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204