‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_ability_player.csc
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1 #using scripts\codescripts\struct;
2 #using scripts\shared\callbacks_shared;
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\flag_shared;
5 #using scripts\shared\weapons\replay_gun;
6 #using scripts\shared\system_shared;
7 #using scripts\shared\visionset_mgr_shared;
8 
9 #using scripts\shared\abilities\_ability_gadgets;
10 #using scripts\shared\abilities\_ability_power;
11 #using scripts\shared\abilities\_ability_util;
12 
13 #using scripts\shared\abilities\gadgets\_gadget_armor; // for loading purposes only - do not use from here
14 #using scripts\shared\abilities\gadgets\_gadget_speed_burst; // for loading purposes only - do not use from here
15 #using scripts\shared\abilities\gadgets\_gadget_camo; // for loading purposes only - do not use from here
16 #using scripts\shared\abilities\gadgets\_gadget_vision_pulse; // for loading purposes only - do not use from here
17 #using scripts\shared\abilities\gadgets\_gadget_hero_weapon; // for loading purposes only - do not use from here
18 #using scripts\shared\abilities\gadgets\_gadget_other; // for loading purposes only - do not use from here
19 #using scripts\shared\abilities\gadgets\_gadget_combat_efficiency; // for loading purposes only - do not use from here
20 #using scripts\shared\abilities\gadgets\_gadget_flashback; // for loading purposes only - do not use from here
21 #using scripts\shared\abilities\gadgets\_gadget_cleanse; // for loading purposes only - do not use from here
22 
23 #using scripts\shared\abilities\gadgets\_gadget_system_overload; // for loading purposes only - do not use from here
24 #using scripts\shared\abilities\gadgets\_gadget_servo_shortout; // for loading purposes only - do not use from here
25 #using scripts\shared\abilities\gadgets\_gadget_exo_breakdown; // for loading purposes only - do not use from here
26 #using scripts\shared\abilities\gadgets\_gadget_surge; // for loading purposes only - do not use from here
27 #using scripts\shared\abilities\gadgets\_gadget_security_breach; // for loading purposes only - do not use from here
28 #using scripts\shared\abilities\gadgets\_gadget_iff_override; // for loading purposes only - do not use from here
29 #using scripts\shared\abilities\gadgets\_gadget_cacophany; // for loading purposes only - do not use from here
30 #using scripts\shared\abilities\gadgets\_gadget_es_strike; // for loading purposes only - do not use from here
31 #using scripts\shared\abilities\gadgets\_gadget_ravage_core; // for loading purposes only - do not use from here
32 #using scripts\shared\abilities\gadgets\_gadget_concussive_wave; // for loading purposes only - do not use from here
33 #using scripts\shared\abilities\gadgets\_gadget_overdrive; // for loading purposes only - do not use from here
34 #using scripts\shared\abilities\gadgets\_gadget_unstoppable_force; // for loading purposes only - do not use from here
35 #using scripts\shared\abilities\gadgets\_gadget_rapid_strike; // for loading purposes only - do not use from here
36 #using scripts\shared\abilities\gadgets\_gadget_sensory_overload; // for loading purposes only - do not use from here
37 #using scripts\shared\abilities\gadgets\_gadget_forced_malfunction; // for loading purposes only - do not use from here
38 #using scripts\shared\abilities\gadgets\_gadget_immolation; // for loading purposes only - do not use from here
39 #using scripts\shared\abilities\gadgets\_gadget_firefly_swarm; // for loading purposes only - do not use from here
40 #using scripts\shared\abilities\gadgets\_gadget_smokescreen; // for loading purposes only - do not use from here
41 #using scripts\shared\abilities\gadgets\_gadget_misdirection; // for loading purposes only - do not use from here
42 #using scripts\shared\abilities\gadgets\_gadget_mrpukey; // for loading purposes only - do not use from here
43 
44 #using scripts\shared\abilities\gadgets\_gadget_shock_field; // for loading purposes only - do not use from here
45 #using scripts\shared\abilities\gadgets\_gadget_resurrect; // for loading purposes only - do not use from here
46 #using scripts\shared\abilities\gadgets\_gadget_heat_wave; // for loading purposes only - do not use from here
47 #using scripts\shared\abilities\gadgets\_gadget_clone; // for loading purposes only - do not use from here
48 #using scripts\shared\abilities\gadgets\_gadget_roulette; // for loading purposes only - do not use from here
49 #using scripts\shared\abilities\gadgets\_gadget_thief; // for loading purposes only - do not use from here
50 
51 #insert scripts\shared\shared.gsh;
52 #insert scripts\shared\version.gsh;
53 #insert scripts\shared\abilities\_ability_util.gsh;
54 
55 #namespace ability_player;
56 
57 ‪REGISTER_SYSTEM( "ability_player", &‪__init__, undefined )
58 
59 function ‪__init__()
60 {
61  // this makes sure we can turn off gadgets visionsets with a default one
62  // visionset_mgr::init_fog_vol_to_visionset_monitor( "default_night", 2 );
63 }
64 
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪__init__
‪function __init__()
Definition: _ability_player.csc:59