Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
_ability_player.csc
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#using scripts\codescripts\struct;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\clientfield_shared;
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#using scripts\shared\flag_shared;
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#using scripts\shared\weapons\replay_gun;
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#using scripts\shared\system_shared;
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#using scripts\shared\visionset_mgr_shared;
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#using scripts\shared\abilities\_ability_gadgets;
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#using scripts\shared\abilities\_ability_power;
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#using scripts\shared\abilities\_ability_util;
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#using scripts\shared\abilities\gadgets\_gadget_armor; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_speed_burst; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_camo; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_vision_pulse; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_hero_weapon; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_other; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_combat_efficiency; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_flashback; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_cleanse; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_system_overload; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_servo_shortout; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_exo_breakdown; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_surge; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_security_breach; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_iff_override; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_cacophany; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_es_strike; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_ravage_core; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_concussive_wave; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_overdrive; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_unstoppable_force; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_rapid_strike; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_sensory_overload; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_forced_malfunction; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_immolation; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_firefly_swarm; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_smokescreen; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_misdirection; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_mrpukey; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_shock_field; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_resurrect; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_heat_wave; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_clone; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_roulette; // for loading purposes only - do not use from here
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#using scripts\shared\abilities\gadgets\_gadget_thief; // for loading purposes only - do not use from here
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#insert scripts\shared\shared.gsh;
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#insert scripts\shared\version.gsh;
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#insert scripts\shared\abilities\_ability_util.gsh;
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#namespace ability_player;
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REGISTER_SYSTEM
(
"ability_player"
, &
__init__
, undefined )
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function
__init__
()
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{
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// this makes sure we can turn off gadgets visionsets with a default one
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// visionset_mgr::init_fog_vol_to_visionset_monitor( "default_night", 2 );
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}
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REGISTER_SYSTEM
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition:
shared.gsh:204
__init__
function __init__()
Definition:
_ability_player.csc:59
scripts
shared
abilities
_ability_player.csc
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