2 #using scripts\codescripts\struct;
3 #using scripts\shared\audio_shared;
4 #using scripts\shared\callbacks_shared;
5 #using scripts\shared\clientfield_shared;
6 #using scripts\shared\exploder_shared;
7 #using scripts\shared\scene_shared;
8 #using scripts\shared\util_shared;
10 #insert scripts\shared\shared.gsh;
11 #insert scripts\shared\version.gsh;
13 #using scripts\zm\zm_giant_amb;
14 #using scripts\zm\zm_giant_fx;
15 #using scripts\zm\zm_giant_teleporter;
17 #using scripts\zm\_load;
18 #using scripts\zm\_zm_weapons;
21 #using scripts\zm\_zm_pack_a_punch;
22 #using scripts\zm\_zm_perk_additionalprimaryweapon;
23 #using scripts\zm\_zm_perk_doubletap2;
24 #using scripts\zm\_zm_perk_deadshot;
25 #using scripts\zm\_zm_perk_juggernaut;
26 #using scripts\zm\_zm_perk_quick_revive;
27 #using scripts\zm\_zm_perk_sleight_of_hand;
28 #using scripts\zm\_zm_perk_staminup;
31 #using scripts\zm\_zm_powerup_double_points;
32 #using scripts\zm\_zm_powerup_carpenter;
33 #using scripts\zm\_zm_powerup_fire_sale;
34 #using scripts\zm\_zm_powerup_free_perk;
35 #using scripts\zm\_zm_powerup_full_ammo;
36 #using scripts\zm\_zm_powerup_insta_kill;
37 #using scripts\zm\_zm_powerup_nuke;
38 #using scripts\zm\_zm_powerup_weapon_minigun;
41 #using scripts\zm\_zm_trap_electric;
43 #using scripts\zm\zm_usermap;
46 #precache( "client_fx", "zombie/fx_glow_eye_orange" );
47 #precache( "client_fx", "zombie/fx_bul_flesh_head_fatal_zmb" );
48 #precache( "client_fx", "zombie/fx_bul_flesh_head_nochunks_zmb" );
49 #precache( "client_fx", "zombie/fx_bul_flesh_neck_spurt_zmb" );
50 #precache( "client_fx", "zombie/fx_blood_torso_explo_zmb" );
51 #precache( "client_fx", "trail/fx_trail_blood_streak" );
52 #precache( "client_fx", "dlc0/factory/fx_snow_player_os_factory" );
69 level._effect[
"animscript_gib_fx"] =
"zombie/fx_blood_torso_explo_zmb";
70 level._effect[
"animscript_gibtrail_fx"] =
"trail/fx_trail_blood_streak";
72 level._effect[
"player_snow" ] =
"dlc0/factory/fx_snow_player_os_factory";
75 level.debug_keyline_zombies =
false;
85 level waittill(
"power_on" );
91 function console_blue( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
108 function console_green( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
125 function console_red( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
142 function console_start( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
152 function lightning_strike( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
154 SetUkkoScriptIndex( localClientNum, 1, 1 );
156 playsound (0,
"amb_lightning_dist_low", (0,0,0));
159 SetUkkoScriptIndex( localClientNum, 3, 1 );
161 SetUkkoScriptIndex( localClientNum, 1, 1 );
163 SetUkkoScriptIndex( localClientNum, 4, 1 );
165 SetUkkoScriptIndex( localClientNum, 3, 1 );
167 SetUkkoScriptIndex( localClientNum, 1, 1 );
169 SetUkkoScriptIndex( localClientNum, 3, 1 );
171 SetUkkoScriptIndex( localClientNum, 1, 1 );