‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_sticky_grenade.csc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function fullscreen_fx (localClientNum)
 
function fx_think (localClientNum)
 
function spawned (localClientNum)
 
function start_light_fx (localClientNum)
 
function stick_indicator_watch_early_shutdown (stickyImageModel)
 
function sticky_indicator (player, localClientNum)
 
function stop_light_fx (localClientNum)
 
function stop_sound_on_ent_shutdown (handle)
 

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 16 of file _sticky_grenade.csc.

References add_weapon_type(), and spawned().

◆ fullscreen_fx()

function fullscreen_fx ( localClientNum  )

Definition at line 121 of file _sticky_grenade.csc.

References is_player_view_linked_to_entity(), and sticky_indicator().

Referenced by fx_think().

◆ fx_think()

function fx_think ( localClientNum  )

◆ spawned()

function spawned ( localClientNum  )

Definition at line 23 of file _sticky_grenade.csc.

References fx_think().

Referenced by __init__().

◆ start_light_fx()

function start_light_fx ( localClientNum  )

Definition at line 75 of file _sticky_grenade.csc.

Referenced by fx_think().

◆ stick_indicator_watch_early_shutdown()

function stick_indicator_watch_early_shutdown ( stickyImageModel  )

Definition at line 111 of file _sticky_grenade.csc.

Referenced by sticky_indicator().

◆ sticky_indicator()

function sticky_indicator ( player  ,
localClientNum   
)

Definition at line 91 of file _sticky_grenade.csc.

References stick_indicator_watch_early_shutdown(), and WAIT_CLIENT_FRAME.

Referenced by fullscreen_fx().

◆ stop_light_fx()

function stop_light_fx ( localClientNum  )

Definition at line 82 of file _sticky_grenade.csc.

Referenced by fx_think().

◆ stop_sound_on_ent_shutdown()

function stop_sound_on_ent_shutdown ( handle  )

Definition at line 31 of file _sticky_grenade.csc.

Referenced by fx_think().