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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | _setup_ (localClientNum) |
function | player_shock_fx_fade_off (localClientNum, amount, fadeoutTime) |
function | player_shock_fx_handler (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | set_trophy_state (localClientNum, isOn) |
function | update_trophy_system_state (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | wait_for_bullet_impact (localClientNum) |
function __init__ | ( | ) |
Definition at line 17 of file _quadtank.csc.
References _setup_(), add_vehicletype_callback(), CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, player_shock_fx_handler(), register(), update_trophy_system_state(), and VERSION_SHIP.
function _setup_ | ( | localClientNum | ) |
Definition at line 25 of file _quadtank.csc.
References init_filter_ev_interference(), and wait_for_bullet_impact().
function player_shock_fx_fade_off | ( | localClientNum | , |
amount | , | ||
fadeoutTime | |||
) |
Definition at line 49 of file _quadtank.csc.
References CLIENT_FRAME, enable_filter_ev_interference(), FILTER_INDEX_PLAYER_SHOCK, set_filter_ev_interference_amount(), and startTime.
function player_shock_fx_handler | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 41 of file _quadtank.csc.
References player_shock_fx_fade_off().
function set_trophy_state | ( | localClientNum | , |
isOn | |||
) |
Definition at line 83 of file _quadtank.csc.
References get_script_bundle(), VAL, WAIT_CLIENT_FRAME, and wait_for_DObj().
Referenced by update_trophy_system_state().
function update_trophy_system_state | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 78 of file _quadtank.csc.
References set_trophy_state().
function wait_for_bullet_impact | ( | localClientNum | ) |
Definition at line 171 of file _quadtank.csc.
References get_script_bundle(), and PlayFx().