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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | __init__ () |
| function | _play_fx_delete (ent, time_to_delete_or_notify=(-1)) |
| function | create_effect (type, fxid) |
| function | create_loop_effect (fxid) |
| function | create_oneshot_effect (fxid) |
| function | get (fx) |
| function | play (str_fx, v_origin=(0, 0, 0), v_angles=(0, 0, 0), time_to_delete_or_notify, b_link_to_self=false, str_tag, b_no_cull, b_ignore_pause_world) |
| function | set_forward_and_up_vectors () |
| function __init__ | ( | ) |
Definition at line 12 of file fx_shared.gsc.
| function _play_fx_delete | ( | ent | , |
| time_to_delete_or_notify | = (-1) |
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| ) |
Definition at line 136 of file fx_shared.gsc.
References waittill_any_timeout(), and waittill_either().
Referenced by play().
| function create_effect | ( | type | , |
| fxid | |||
| ) |
Definition at line 29 of file fx_shared.gsc.
Referenced by create_loop_effect(), and create_oneshot_effect().
| function create_loop_effect | ( | fxid | ) |
Definition at line 61 of file fx_shared.gsc.
References create_effect().
| function create_oneshot_effect | ( | fxid | ) |
Definition at line 68 of file fx_shared.gsc.
References create_effect().
| function get | ( | fx | ) |
Definition at line 22 of file fx_shared.gsc.
Referenced by play().
| function play | ( | str_fx | , |
| v_origin | = ( 0, 0, 0 ), |
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| v_angles | = ( 0, 0, 0 ), |
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| time_to_delete_or_notify | , | ||
| b_link_to_self | = false, |
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| str_tag | , | ||
| b_no_cull | , | ||
| b_ignore_pause_world | |||
| ) |
Description:
"Function Name: play( <str_fx>, <v_origin>, [v_angles], [time_to_delete_or_notify], [b_link_to_self], [str_tag] )"
"Summary: play an effect at an origin or relative to an entity for a time or unitl a notify." "Module: Utility" "CallOn: level or entity to link fx to"
"Mandatory Argument(s): <str_fx> : identifier of fx."
"Mandatory Argument(s): <v_origin> : origin to play fx."
"Optional Argument(s): [v_angles] : angles to play fx."
"Optional Argument(s): [time_to_delete_or_notify] : when to delete to fx entity (time or notify). can be undefined if linking to an ent. it will die when it dies."
"Optional Argument(s): [b_link_to_self] : set to true to link to the entity this function is called on."
"Optional Argument(s): [str_tag] : tag to link to if linking."
"Optional Argument(s): [b_no_cull] : set to true to force it to not cull out."
"Optional Argument(s): [b_ignore_pause_world] : set to true to keep playing the effect even when the world is paused
<br/>"Example:e_ent play( "splosion", undefined, undefined, 3, true, "tag_bone" );"
<br/>"Single Player / Multi Player: SP"
Definition at line 92 of file fx_shared.gsc.
References _play_fx_delete(), get(), IS_TRUE, and spawn_model().
| function set_forward_and_up_vectors | ( | ) |
Definition at line 16 of file fx_shared.gsc.