‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
behavior_tree.gsh File Reference

Go to the source code of this file.

Macros

#define BHTN_ACTION_START   "bhtn_action_start"
 
#define BHTN_ACTION_TERMINATE   "bhtn_action_terminate"
 
#define BHTN_ACTION_UPDATE   "bhtn_action_update"
 
#define BHTN_FAILURE   3
 
#define BHTN_INVALID   0
 
#define BHTN_RUNNING   5
 
#define BHTN_SUCCESS   4
 
#define BHTN_TERMINATE   1
 
#define BHTN_TERMINATED   2
 
#define BHTN_UPDATE_FREQUENCY   0.05
 

Macro Definition Documentation

◆ BHTN_ACTION_START

#define BHTN_ACTION_START   "bhtn_action_start"

Definition at line 13 of file behavior_tree.gsh.

◆ BHTN_ACTION_TERMINATE

#define BHTN_ACTION_TERMINATE   "bhtn_action_terminate"

Definition at line 15 of file behavior_tree.gsh.

◆ BHTN_ACTION_UPDATE

#define BHTN_ACTION_UPDATE   "bhtn_action_update"

Definition at line 14 of file behavior_tree.gsh.

◆ BHTN_FAILURE

#define BHTN_FAILURE   3

Definition at line 7 of file behavior_tree.gsh.

◆ BHTN_INVALID

#define BHTN_INVALID   0

Definition at line 4 of file behavior_tree.gsh.

◆ BHTN_RUNNING

#define BHTN_RUNNING   5

Definition at line 9 of file behavior_tree.gsh.

◆ BHTN_SUCCESS

#define BHTN_SUCCESS   4

Definition at line 8 of file behavior_tree.gsh.

◆ BHTN_TERMINATE

#define BHTN_TERMINATE   1

Definition at line 5 of file behavior_tree.gsh.

◆ BHTN_TERMINATED

#define BHTN_TERMINATED   2

Definition at line 6 of file behavior_tree.gsh.

◆ BHTN_UPDATE_FREQUENCY

#define BHTN_UPDATE_FREQUENCY   0.05

Definition at line 11 of file behavior_tree.gsh.