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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Macros | |
#define | N_RAYGUN_MARK3_VORTEX_OVERLAY_BLUR_AMOUNT 0.08 |
#define | N_RAYGUN_MARK3_VORTEX_OVERLAY_INNER_RADIUS 0.75 |
#define | N_RAYGUN_MARK3_VORTEX_VISIONSET_LERP_COUNT 30 |
#define | N_RAYGUN_MARK3_VORTEX_VISIONSET_PRIORITY 24 |
#define | N_ZM_WEAP_RGM3_SLOW_VORTEX_LG 2 |
#define | N_ZM_WEAP_RGM3_SLOW_VORTEX_SM 1 |
#define | STR_RAYGUN_MARK3_UPGRADED_WEAPON "raygun_mark3_upgraded" |
#define | STR_RAYGUN_MARK3_VORTEX_SCREEN_FX "zm_raygun_mark3_vortex" |
#define | STR_RAYGUN_MARK3_WEAPON "raygun_mark3" |
#define | STR_RAYGUN_MARK3LH_UPGRADED_WEAPON "raygun_mark3lh_upgraded" |
#define | STR_RAYGUN_MARK3LH_WEAPON "raygun_mark3lh" |
#define N_RAYGUN_MARK3_VORTEX_OVERLAY_BLUR_AMOUNT 0.08 |
Definition at line 15 of file _zm_weap_raygun_mark3.gsh.
#define N_RAYGUN_MARK3_VORTEX_OVERLAY_INNER_RADIUS 0.75 |
Definition at line 16 of file _zm_weap_raygun_mark3.gsh.
#define N_RAYGUN_MARK3_VORTEX_VISIONSET_LERP_COUNT 30 |
Definition at line 14 of file _zm_weap_raygun_mark3.gsh.
#define N_RAYGUN_MARK3_VORTEX_VISIONSET_PRIORITY 24 |
Definition at line 13 of file _zm_weap_raygun_mark3.gsh.
#define N_ZM_WEAP_RGM3_SLOW_VORTEX_LG 2 |
Definition at line 9 of file _zm_weap_raygun_mark3.gsh.
#define N_ZM_WEAP_RGM3_SLOW_VORTEX_SM 1 |
Definition at line 8 of file _zm_weap_raygun_mark3.gsh.
#define STR_RAYGUN_MARK3_UPGRADED_WEAPON "raygun_mark3_upgraded" |
Definition at line 5 of file _zm_weap_raygun_mark3.gsh.
#define STR_RAYGUN_MARK3_VORTEX_SCREEN_FX "zm_raygun_mark3_vortex" |
Definition at line 11 of file _zm_weap_raygun_mark3.gsh.
#define STR_RAYGUN_MARK3_WEAPON "raygun_mark3" |
Definition at line 3 of file _zm_weap_raygun_mark3.gsh.
#define STR_RAYGUN_MARK3LH_UPGRADED_WEAPON "raygun_mark3lh_upgraded" |
Definition at line 6 of file _zm_weap_raygun_mark3.gsh.
#define STR_RAYGUN_MARK3LH_WEAPON "raygun_mark3lh" |
Definition at line 4 of file _zm_weap_raygun_mark3.gsh.