‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_perk_juggernaut.gsh File Reference

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Macros

#define JUGGERNAUT_MACHINE_ACTIVE_MODEL   "p7_zm_vending_jugg"
 
#define JUGGERNAUT_MACHINE_DISABLED_MODEL   "p7_zm_vending_jugg"
 
#define JUGGERNAUT_MACHINE_LIGHT_FX   "jugger_light"
 
#define JUGGERNAUT_PERK_BOTTLE_WEAPON   "zombie_perk_bottle_jugg"
 
#define JUGGERNAUT_PERK_COST   2500
 
#define JUGGERNAUT_RADIANT_MACHINE_NAME   "vending_jugg"
 
#define JUGGERNAUT_SHADER   "specialty_juggernaut_zombies"
 

Macro Definition Documentation

◆ JUGGERNAUT_MACHINE_ACTIVE_MODEL

#define JUGGERNAUT_MACHINE_ACTIVE_MODEL   "p7_zm_vending_jugg"

Definition at line 8 of file _zm_perk_juggernaut.gsh.

◆ JUGGERNAUT_MACHINE_DISABLED_MODEL

#define JUGGERNAUT_MACHINE_DISABLED_MODEL   "p7_zm_vending_jugg"

Definition at line 7 of file _zm_perk_juggernaut.gsh.

◆ JUGGERNAUT_MACHINE_LIGHT_FX

#define JUGGERNAUT_MACHINE_LIGHT_FX   "jugger_light"

Definition at line 10 of file _zm_perk_juggernaut.gsh.

◆ JUGGERNAUT_PERK_BOTTLE_WEAPON

#define JUGGERNAUT_PERK_BOTTLE_WEAPON   "zombie_perk_bottle_jugg"

Definition at line 5 of file _zm_perk_juggernaut.gsh.

◆ JUGGERNAUT_PERK_COST

#define JUGGERNAUT_PERK_COST   2500

Definition at line 4 of file _zm_perk_juggernaut.gsh.

◆ JUGGERNAUT_RADIANT_MACHINE_NAME

#define JUGGERNAUT_RADIANT_MACHINE_NAME   "vending_jugg"

Definition at line 9 of file _zm_perk_juggernaut.gsh.

◆ JUGGERNAUT_SHADER

#define JUGGERNAUT_SHADER   "specialty_juggernaut_zombies"

Definition at line 6 of file _zm_perk_juggernaut.gsh.