![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Macros | |
#define | JUGGERNAUT_MACHINE_ACTIVE_MODEL "p7_zm_vending_jugg" |
#define | JUGGERNAUT_MACHINE_DISABLED_MODEL "p7_zm_vending_jugg" |
#define | JUGGERNAUT_MACHINE_LIGHT_FX "jugger_light" |
#define | JUGGERNAUT_PERK_BOTTLE_WEAPON "zombie_perk_bottle_jugg" |
#define | JUGGERNAUT_PERK_COST 2500 |
#define | JUGGERNAUT_RADIANT_MACHINE_NAME "vending_jugg" |
#define | JUGGERNAUT_SHADER "specialty_juggernaut_zombies" |
#define JUGGERNAUT_MACHINE_ACTIVE_MODEL "p7_zm_vending_jugg" |
Definition at line 8 of file _zm_perk_juggernaut.gsh.
#define JUGGERNAUT_MACHINE_DISABLED_MODEL "p7_zm_vending_jugg" |
Definition at line 7 of file _zm_perk_juggernaut.gsh.
#define JUGGERNAUT_MACHINE_LIGHT_FX "jugger_light" |
Definition at line 10 of file _zm_perk_juggernaut.gsh.
#define JUGGERNAUT_PERK_BOTTLE_WEAPON "zombie_perk_bottle_jugg" |
Definition at line 5 of file _zm_perk_juggernaut.gsh.
#define JUGGERNAUT_PERK_COST 2500 |
Definition at line 4 of file _zm_perk_juggernaut.gsh.
#define JUGGERNAUT_RADIANT_MACHINE_NAME "vending_jugg" |
Definition at line 9 of file _zm_perk_juggernaut.gsh.
#define JUGGERNAUT_SHADER "specialty_juggernaut_zombies" |
Definition at line 6 of file _zm_perk_juggernaut.gsh.