1 #insert scripts\shared\shared.gsh;
27 self endon(
"entityshutdown" );
40 durationSeconds = duration /
FPS;
44 if ( durationSeconds > 0 )
45 valStep = (
end - start) / (durationSeconds / 0.01);
46 timeStep = 0.01 * direction;
49 self MapShaderConstant( localClientNum, 0, vectorName, value, 0, 0, 0 );
50 for ( i = 0; i < durationSeconds; i += timeStep )
57 self MapShaderConstant( localClientNum, 0, vectorName, value, 0, 0, 0 );
60 self MapShaderConstant( localClientNum, 0, vectorName,
end, 0, 0, 0 );
68 entity MapShaderConstant( localClientNum, 0,
"scriptVector0", opacity, 0, 0, 0 );