1 #using scripts\codescripts\struct;
2 #using scripts\shared\compass;
3 #using scripts\shared\util_shared;
4 #using scripts\mp\_load;
5 #using scripts\mp\_util;
6 #using scripts\mp\gametypes\_spawnlogic;
7 #using scripts\shared\callbacks_shared;
9 #insert scripts\shared\shared.gsh;
18 SetDvar(
"compassmaxrange",
"2100" );
37 trigger1 = GetEnt(
"speed_trigger1",
"targetname" );
38 trigger2 = GetEnt(
"speed_trigger2",
"targetname" );
39 trigger3 = GetEnt(
"speed_trigger3",
"targetname" );
40 trigger4 = GetEnt(
"speed_trigger4",
"targetname" );
41 trigger5 = GetEnt(
"speed_trigger5",
"targetname" );
42 trigger6 = GetEnt(
"speed_trigger6",
"targetname" );
56 self waittill(
"trigger", player );
58 if( IsPlayer( player ) )
71 player endon (
"death" );
72 player endon (
"disconnect" );
73 player endon( endon_string );
75 if( IsDefined( player._speed_test2 ))
77 player._speed_test1 = gettime();
78 total_time = player._speed_test1 - player._speed_test2;
79 IPrintLnBold(
"" + ( total_time/1000 ) +
"seconds" );
80 player._speed_test2 = undefined;
87 player endon (
"death" );
88 player endon (
"disconnect" );
90 player._speed_test2 = gettime();
92 if( IsDefined( player._speed_test1 ))
94 player._speed_test1 = undefined;