1 #using scripts\codescripts\struct;
3 #using scripts\shared\compass;
4 #using scripts\shared\util_shared;
6 #insert scripts\shared\shared.gsh;
8 #using scripts\mp\_load;
9 #using scripts\mp\_util;
11 #using scripts\mp\mp_combine_fx;
12 #using scripts\mp\mp_combine_sound;
14 #precache( "model", "collision_clip_wall_128x128x10" );
23 level.add_raps_omit_locations = &add_raps_omit_locations;
24 level.add_raps_drop_locations = &add_raps_drop_locations;
26 level.remotemissile_kill_z = -680;
30 SetDvar(
"compassmaxrange",
"2100" );
37 spawncollision(
"collision_clip_wall_128x128x10",
"collider",( 597.185 , -523.817 , 584.206 ), ( -5 , 90 , 0));
42 level.cleanDepositPoints = Array ( ( 0 , 176.894 , 174.868 ),
43 ( 715.139 , 1279.47 , 158.417 ),
44 ( -825.34 , 171.066 , 106.517 ),
45 ( -108.124 , -751.785 , 154.839 ),
46 ( 1102.93 , 179.261 , 202.119 ) );
51 a_nodes = GetNodeArray( str_value, str_key );
53 foreach ( node
in a_nodes )
57 LinkTraversal( node );
61 UnlinkTraversal( node );
85 trigger =
spawn(
"trigger_radius", ( -480.116 , 3217.5 , 119.108 ), 0, 150, 200 );
88 trigger =
spawn(
"trigger_radius", ( -480.115 , 3309.66 , 119.108 ), 0, 150, 200 );
94 level endon(
"game_ended" );
100 trigger waittill(
"trigger", player );
101 player DoDamage(1000, trigger.origin + (0, 0, 0), trigger, trigger,
"none",
"MOD_SUICIDE", 0 );