10 if ( !level.onlineGame )
15 numExclusions = level.itemExclusions.size;
17 for ( exclusionIndex = 0; exclusionIndex < numExclusions; exclusionIndex++ )
19 if ( itemIndex == level.itemExclusions[ exclusionIndex ] )
31 itemIndex =
self GetLoadoutItem( customClassNum, loadoutSlot );
43 self.currentWeaponStartTime = getTime();
45 self.currentWeapon = weapon;