Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
_zm_weap_octobomb.gsh
Go to the documentation of this file.
1
#define STR_WEAP_OCTOBOMB "octobomb"
2
#define STR_WEAP_OCTOBOMB_UPGRADED "octobomb_upgraded"
3
4
#define OCTOBOMB_DAMAGE_INTERVAL 0.5 // Time per tick
5
#define OCTOBOMB_DAMAGE_RADIUS 100 // Damage radius
6
#define OCTOBOMB_DAMAGE_TICK 600 // Damage per tick
7
#define OCTOBOMB_DAMAGE_TIME 7 // Time that spore DOT lasts
8
#define OCTOBOMB_DAMAGE_GROWTH_DURATION 1 // how long it takes the octobomb to grow to full size
9
#define OCTOBOMB_GRAB_RADIUS 112 // Effect radius of Octobomb's grab and fling mechanic
10
#define OCTOBOMB_GRAB_MIN_TIME 1.5 // Min time in seconds that octobomb flings a zombie
11
#define OCTOBOMB_GRAB_MAX_TIME 2.5 // Max time in seconds that octobomb flings a zombie
12
13
// Upgraded Octobomb values
14
#define OCTOBOMB_UG_DAMAGE_TICK 1200 // Damage per tick
15
#define OCTOBOMB_UG_GRAB_MIN_TIME 0.5 // Min time in seconds that upgraded octobomb flings a zombie
16
#define OCTOBOMB_UG_GRAB_MAX_TIME 1.5 // Max time in seconds that upgraded octobomb flings a zombie
17
18
#define OCTOBOMB_PARASITE_ATTRACT_RADIUS 80 // Distance that parasites are attracted to Octobomb
19
20
#define CF_OCTOBOMB_FX 1 // Normal octobomb
21
#define CF_OCTOBOMB_UG_FX 2 // Upgraded octobomb
22
#define CF_OCTOBOMB_EXPLODE_FX 3 // Explosion
23
scripts
zm
_zm_weap_octobomb.gsh
Generated by
1.8.17