‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_weap_octobomb.gsh
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1 #define STR_WEAP_OCTOBOMB "octobomb"
2 #define STR_WEAP_OCTOBOMB_UPGRADED "octobomb_upgraded"
3 
4 #define OCTOBOMB_DAMAGE_INTERVAL 0.5 // Time per tick
5 #define OCTOBOMB_DAMAGE_RADIUS 100 // Damage radius
6 #define OCTOBOMB_DAMAGE_TICK 600 // Damage per tick
7 #define OCTOBOMB_DAMAGE_TIME 7 // Time that spore DOT lasts
8 #define OCTOBOMB_DAMAGE_GROWTH_DURATION 1 // how long it takes the octobomb to grow to full size
9 #define OCTOBOMB_GRAB_RADIUS 112 // Effect radius of Octobomb's grab and fling mechanic
10 #define OCTOBOMB_GRAB_MIN_TIME 1.5 // Min time in seconds that octobomb flings a zombie
11 #define OCTOBOMB_GRAB_MAX_TIME 2.5 // Max time in seconds that octobomb flings a zombie
12 
13 // Upgraded Octobomb values
14 #define OCTOBOMB_UG_DAMAGE_TICK 1200 // Damage per tick
15 #define OCTOBOMB_UG_GRAB_MIN_TIME 0.5 // Min time in seconds that upgraded octobomb flings a zombie
16 #define OCTOBOMB_UG_GRAB_MAX_TIME 1.5 // Max time in seconds that upgraded octobomb flings a zombie
17 
18 #define OCTOBOMB_PARASITE_ATTRACT_RADIUS 80 // Distance that parasites are attracted to Octobomb
19 
20 #define CF_OCTOBOMB_FX 1 // Normal octobomb
21 #define CF_OCTOBOMB_UG_FX 2 // Upgraded octobomb
22 #define CF_OCTOBOMB_EXPLODE_FX 3 // Explosion
23