Black Ops 3 Source Code Explorer
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_zm_aat_dead_wire.gsh
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// DEAD WIRE ALTERNATE AMMO
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//
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#define ZM_AAT_DEAD_WIRE_CF_NAME_ZAP ZM_AAT_DEAD_WIRE_NAME + "_zap"
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#define ZM_AAT_DEAD_WIRE_CF_NAME_ZAP_VEH ZM_AAT_DEAD_WIRE_NAME + "_zap_vehicle"
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#define ZM_AAT_DEAD_WIRE_LOCALIZED_STRING "zmui_zm_aat_dead_wire"
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#define ZM_AAT_DEAD_WIRE_ICON "t7_icon_zm_aat_dead_wire"
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#define ZM_AAT_DEAD_WIRE_PERCENTAGE 0.20
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#define ZM_AAT_DEAD_WIRE_COOLDOWN_ENTITY 0
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#define ZM_AAT_DEAD_WIRE_COOLDOWN_ATTACKER 5
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#define ZM_AAT_DEAD_WIRE_COOLDOWN_GLOBAL 2
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#define ZM_AAT_DEAD_WIRE_OCCURS_ON_DEATH true
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#define ZM_AAT_DEAD_WIRE_DAMAGE_FEEDBACK_ICON "t7_hud_zm_aat_deadwire"
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#define ZM_AAT_DEAD_WIRE_DAMAGE_FEEDBACK_SOUND "wpn_aat_dead_wire_plr"
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#define ZM_AAT_DEAD_WIRE_DELAY .25
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#define ZM_AAT_DEAD_WIRE_RANGE 120
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#define ZM_AAT_DEAD_WIRE_MAX_ARCS 8
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#define ZM_AAT_DEAD_WIRE_ZOMBIE_ZAP_FX "zombie/fx_tesla_shock_zmb"
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#define ZM_AAT_DEAD_WIRE_ZOMBIE_SLOW_TOTAL_TIME 1
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#define ZM_AAT_DEAD_WIRE_ZAP_SOUND "wpn_aat_deadwire_impact"
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scripts
zm
aats
_zm_aat_dead_wire.gsh
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